Lets say I change barbarian swordmen from heavy infantry to light infantry, will it make them tire out slower and make them move faster? Or is this completely unrelated, and only effects how they line up in the formations text?
Thanks.
Lets say I change barbarian swordmen from heavy infantry to light infantry, will it make them tire out slower and make them move faster? Or is this completely unrelated, and only effects how they line up in the formations text?
Thanks.
"It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane
http://www.youtube.com/watch?v=L6eaBtzqqFA#t=1h15m33s
I doubt this classification has anything to do with the unit's speed. I think speed is linked to the skeleton, but it would be better if someone who knows would weigh in on this.
I assume this would affect where the unit would be placed in formations (as you were speculating), but it would also affect the likelyhood of an AI faction building the unit.
The truth is the most valuable thing we have. Let us economize it. - Mark Twain
Far as I know unit movement speed is governed by the skeleton it uses and the relationship between its terrain bonuses and what it's traversing on.
The descriptors "light infantry", "heavy infantry", "heavy cavalry" and so on are AFAIK mainly for the benefit of the AI and the formation files.
"Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."
-Church of the Flying Spaghetti Monster
Hmm, it would be great to know this, modding guru's please chime in!
"It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane
http://www.youtube.com/watch?v=L6eaBtzqqFA#t=1h15m33s
If you want to make an unit move faster, swap its skeleton to a faster one - say, fs_slow_swordsman to fs_swordsman for Chosen Swordsmen - in descr_model_battle. If you want to make it tire slower, add the hardy or very_hardy "stamina" trait in export_descr_unit.
The unit-type descriptors are just recognition flags.
"Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."
-Church of the Flying Spaghetti Monster
The walking/running/charging speed are indeed dictated by the animations.
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