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  1. #1
    Coffee farmer extraordinaire Member spmetla's Avatar
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    Default Re: Castle or City?

    It's unfortunate, I thought that they might implement castles like they did forts with upgrade and everything instead of choosing. Putting a powerful fortification like a castle in a key area is what I hoped to do that way I could put small garrisons in key locations that could hold what I need protected.

    Argh...

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  2. #2

    Default Re: Castle or City?

    There could be both. I am sure that in the very age of castles there will be more than a feeble encampment as a fort.

  3. #3

    Default Re: Castle or City?

    I'm still unclear on this. So, there will be provinces again, and in each one you can build EITHER a city or a castle, but not both? That doesn't seem smart. Historically, castles were built to project a zone of control around an area, but cities usually grew up around the castles. But other times, castles and castle walls were built specifically to protect a valuable city. Having to choose one or the other not only seems historically innacurate, but also a needlessly irritating game mechanic.

    However, if there was just one city per province, but you could build a castle the way Romans could build forts in RTW (i.e. anywhere in the countryside you wanted), that would make sense and be cooler I think. Time will tell.
    Fac et Spera

  4. #4
    Humanist Senior Member A.Saturnus's Avatar
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    Default Re: Castle or City?

    Quote Originally Posted by Servius1234
    I'm still unclear on this. So, there will be provinces again, and in each one you can build EITHER a city or a castle, but not both? That doesn't seem smart. Historically, castles were built to project a zone of control around an area, but cities usually grew up around the castles. But other times, castles and castle walls were built specifically to protect a valuable city. Having to choose one or the other not only seems historically innacurate, but also a needlessly irritating game mechanic.
    Depends. Some of the most monumental fortresses were not surrounded by cities. Which makes sense because they often were build at places that aren't suitable for cities. It also provides interesting aspects for game mechanics. Provinces with castles will probably have higher farming output. That means, while strong castles will be extremely difficult to take, besieging them might seriously damage your enemy's food supply. On the other hand large cities will probably still be very well defended.

  5. #5
    Member Member GaugamelaTC's Avatar
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    Default Re: Castle or City?

    You can build troops with cities, infact you get the best troops for your faction from cities apparently, but you have to wait a long time. Basically Castles can provide your best troops in short term at that time, but if you can afford to wait make it a city and eventually you will get the best
    A rich man can be happy, but a poor man can sleep at night- Mesapotamian proverb

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