M/M. I don't bribe and exploit any of the hacky little tricks. The full stack armies is pointless since the sense of achievement is diminished for battles. If I wanted to go through 20 armies, its easier to play custom battles.
M/M. I don't bribe and exploit any of the hacky little tricks. The full stack armies is pointless since the sense of achievement is diminished for battles. If I wanted to go through 20 armies, its easier to play custom battles.
Nice poll.
I just stepped up from m/m to hard campaign/medium battles. I dont want the stupid advantages AI gets in battles, so I dont think I'll ever step up in that respect. I've only been playing RTW for a couple of months, gradually moving up the diofficulty levels (starting out at e/e lol). One day I'll play VH campaign, but for me hard campaign appaears to be offering a nice challenge, however I am not really a 'hard core' strategy gamer, I just enjoy them so yeah hard seems to be a good match for me.
Though on a side note I think it does depend on faction, in my Seleucid campaign (I'm actually carrying on from my pbem campaign because I liked the game) you get attacked on the east from parthia, north from pontus/armenia/greece and south from Egypt. Which is obviously going to be harder than say a Julii campaign, where IMO as soon as you kick the Gauls out of Patavium and Mediolanum, it's just a matter of finishing them off and then heading into Iberia or Germania.
I'm still stuck on M/M, at least I was for the last campaigns I played. I do manage to actually suffer some humiliating defeats at this level, so I believe this difficulty level suits me just well. In my last Macedonian campaign my main advancing army, led by a promising youngster got utterly trashed before the gates of Roma by a combined Julii/Senate force, and the young general gotby the Roman general's bodyguards, so I guess this difficulty setting is enough of a challenge for me
But this is mainly because I don't play that often (anymore) and I've never been a hardcore gamer anyway (at least not in the way that I'm looking for a challenge, lol).
VH/M
I just don`t like that the AI cheats.
Runes for good luck:
[1 - exp(i*2π)]^-1
which it does on vh anyway, since all AI factions receive an additional 10,000 denarii per turn if you set campaign difficulty to that level. I don't know what's the thing on 'hard', though....probably a more aggressive AI and more bribes by them.
Vexilla Regis prodeunt Inferni.
I suck at video games in general, so usually I stick with Easy/Easy. Occasionally I get the courage to step up a few levels, and have in fact won an Imperial Campaign on VH/VH. I always start off new factions with Easy/Easy.
But I might be lying.
Lol you've won on vh/vh but play on e/e?Originally Posted by Mamba
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Woh, that's...interesting.
You sure about that? The AI seem to have crap economy still.Originally Posted by Deus ret.
Runes for good luck:
[1 - exp(i*2π)]^-1
H/H.
VH didn't seem any more challenging, just cheaper AI tricks and more tedium.
The only difference I see in VH vs H for battles is the minimum experience your troops need to not suck. It's 3 in VH and 2 H. Everything else is exactly the same. BFD.
insofar as their building balance is concerned, yes. they don't seem to care a lot about their own empire, only about the foreign ones (also other AI) which have to be conquered with full force.....that may be why the AI tends to throw a ridiculous amount of armies at you, which becomes enervating after some time --- fighting more or less the same epic battle twice every year isn't really that entertaining on the long run....Originally Posted by Major Chris
Vexilla Regis prodeunt Inferni.
Hard is very balanced. Challenging, but not ridiculously so - I hate seeing the ten to twenty full AI stacks queuing up on my borders in VH - just doesn't seem realistic, especially when you're economy is clearly stronger and can't mass produce to obscene levels like that.Originally Posted by Deus ret.
I used to play VH/H, but now I play H/H. Its balanced, the battles are a challenge, and the campaign is fun.
For me, I would like to see a challenge on the back half of a game. I know they tried to surge new life into campaigns with the civil war, but only three factions get that, what about the others. It's in the back end of a campaign where I tend to get a little bored, I'm a big bad superpower and my biggest challenge is how fast I can move my armies around. As you dont have to conquer the whole map, the whole idea that say if I'm seleucids and become a superpower, then one day you'll have to take on the other superpower like Gaul from the otherside of the map is weak imo. That's on RTW. I have BI, and the hordes seem to keep me interested "will they attack me?" etc.
But yeah in M2TW, I want a Mongol horde to come out of nowhere and seriously harm my superpower status. Or something that emerges to keep the challenge up.
Because to be honest, as soon as a gain a stable foothold, there's no stopping a capable human.
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