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  1. #1
    Merkismathr of Birka Member PseRamesses's Avatar
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    Default Some quirks and oddities:

    Playing Makedonia for some 50 years I came across some minor problems.

    1. Halfway between Pella and Ambrakia, where the two moutainlakes are, there seems to be some serious movementpenalties. My army got stuck (almost) there for two turns. Pyrrhus was stalking me and this didn´t effect him though. I could only move one tile the first turn, the second turn my general could only move yet another til but the rest of the srmy could move all the way to Ambrakia.

    2. Sometimes, in other places, my general can´t move more than one or a couple of tiles. There´s no swamp around. Have you implemented any movement penalites in any other terraintypes?

    3. The landbridge between Attike and Peloponnesus is flooded - raise the terrain! Also the passage (green area when moving) suggests a crossing NW of the actual landbridge. I can also sail strait over this L.B, since it´s submerged.

    4. I had a couple of CTD´s but nothing serious, yet, except in the beginning of 264bc. Only way around this was to turn the script off for one turn. This could possible be related to the event thast I was laying seige to Nicomedia and the advisor warns be of this action. When I reloaded and didn´t re-activate the script the game loaded fine but when I, the same turn, builded a watchtower in Odrusai a huge black square appeared right beneath it. Also the Whole snowcover became gery and squared in the whole Danube basin. Related to the first event?

    5. The M heavy cavs are tanks! They roll over everything and even steam right through a 5-7 row deep phalanx unit. Started a Hellas game last night and I do have serious probs with theese guys. I looked at the stats and they are not THAT tough. Could the problem be at the receiving end? The statoinary phalanx unit 7-8 rows deep would be impassable for any cav, except eles, in real life. This is NOT the case in the game. Pleas do increase the defesive strength of the phalanxes.

    6. Epirote has eastern watchtower arhitechture styled watchtowers.

    Thx for a great game! If the beta is this good now I wonder how great this game will be when you, like RTR, will be getting up to your 5th or 6th release. Can´t wait. Keep up the good work!

  2. #2

    Default Re: Some quirks and oddities:

    1 & 2. I would guess you're general got really sick or was wounded badly in a battle. That is the only thing that would make sense as I've played a lot in that area and never had that problem. Look closely at your traits and see if that is the case the next time it happens.

    3. That landbridge has to be that way - it's the only way ships and people can both get across. It just looks a little weird only when you select 'movement' and it shows your unit's path would cross the water instead of the land. No big deal really.

    6. We don't know why the hellenic factions are placing eastern watchtowers. If anyone can figure this out, please let us know. It's very strange.

  3. #3
    Merkismathr of Birka Member PseRamesses's Avatar
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    Default Re: Some quirks and oddities:

    Quote Originally Posted by Teleklos Archelaou
    1 & 2. I would guess you're general got really sick or was wounded badly in a battle. That is the only thing that would make sense as I've played a lot in that area and never had that problem. Look closely at your traits and see if that is the case the next time it happens.
    3. That landbridge has to be that way - it's the only way ships and people can both get across. It just looks a little weird only when you select 'movement' and it shows your unit's path would cross the water instead of the land. No big deal really.
    6. We don't know why the hellenic factions are placing eastern watchtowers. If anyone can figure this out, please let us know. It's very strange.
    1&2. Thx, I´ll have a closer loook next time this happens.
    3. Oh, so it was intentional. Hmm, I guess this is a portrayment of the channel there?!
    6. What faction are the Epirote´s based upon? Could explain it.

  4. #4

    Default Re: Some quirks and oddities:

    Not a portrayal of a channel there, but of the diolkos. Play a game as the makedonians and read about the unique building there.

    As I said, we don't know why the culture grouping that epeiros is part of (Romani/Epeiros/Maks/KH) is placing watchtowers that are supposed to be there for the eastern factions. It is some techincal glitch. We don't intend for them to be like that.

  5. #5
    Merkismathr of Birka Member PseRamesses's Avatar
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    Default Re: Some quirks and oddities:

    Quote Originally Posted by Teleklos Archelaou
    Not a portrayal of a channel there, but of the diolkos. Play a game as the makedonians and read about the unique building there. .
    Hmm, I better start reading all the descriptions. Have just recently been reading up on them since they litter the Aegean - great touch. Musta missed that one in Peloponnesus... maybee since I owned it ;) Again, great work! Send my best to the team.

  6. #6
    Merkismathr of Birka Member PseRamesses's Avatar
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    Default Re: Some quirks and oddities:

    Oh, I found yet another note today from my Makedonian campaign.

    1. In 258bc? the "plague-event" in Makedonia occurs but without the plague!? I get the message but no plague... anywhere.

    2. Moving troops into the vincinity of Karia activates a script that warns me for further incursions since the Ptolemies will consider this an act of war. Well, I took Halicarnassus/ Karia and they didn´t bother.

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