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  1. #1

    Default Re: Mod out large walls?

    What I had in mind was to allow small stone walls->epic and skip large walls entirely. I think the hidden resource statement could make it happen.

    This is the sort of nonsense that should be fixed in patches.

  2. #2
    Now sporting a classic avatar! Member fallen851's Avatar
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    Default Re: Mod out large walls?

    Simply change these lines "export_descr_building.txt" from

    epic_stone_wall requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }

    large_stone_wall requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }

    to

    epic_stone_wall requires factions { slave, }

    large_stone_wall requires factions { slave, }

    By doing this no one can build large or Epic walls, and they won't appear anywhere including Rome. Rome doesn't start with large or epic walls.

    This fixes the siege tower bug.
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  3. #3
    Festering ruler of Insectica Member Slug For A Butt's Avatar
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    Default Re: Mod out large walls?

    Nice work, easy bug fix.

    .
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  4. #4
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Mod out large walls?

    It's probably not too difficult to "jump over" Large Stone Walls either, if that's what you're after. Juggling the upgrade lines ought to do it. You know, under stone_wall swap

    upgrades
    {
    large_stone_wall
    }

    to

    upgrades
    {
    epic_stone_wall
    }

    and you'll probably have to remove the relevant epic_stone_wall line from the large_stone_wall upgrade part to prevent conflicts.

    Although personally I'd then just leave out both.
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