As per subject, without having to install any patches. I'd like to do it myself.
Is it just changing the export_descr_building file?
Also is it possible to mod out l.s.w. for just a certain faction?
As per subject, without having to install any patches. I'd like to do it myself.
Is it just changing the export_descr_building file?
Also is it possible to mod out l.s.w. for just a certain faction?
You'll have to edit it away from some files in the campaign folder too to get them completely out of the game. (How many cities start with larger than stone walls anyway? just rome?)
A very simple way to prevent factions from building the larger stone walls is to edit the Export_descr_building.txt (EDB) file and just make it so the existing hidden resource 'Rome' is required for the walls to be built. That way only in Rome itself can you get the larger walls and everywhere else is limited to smaller ones.
Example line:
epic_stone_wall requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } and hidden_resource rome
You could remove the factions from the line too, but I like to leave a few benefits to capturing Rome.
Improving the TW Series one step at a time:
BI Extra Hordes & Unlocked Factions Mod: Available here.
Would that mean people going from stone walls to epic ones? Or would stone be the best you could get?
What I had in mind was to allow small stone walls->epic and skip large walls entirely. I think the hidden resource statement could make it happen.
This is the sort of nonsense that should be fixed in patches.
Simply change these lines "export_descr_building.txt" from
epic_stone_wall requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
large_stone_wall requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
to
epic_stone_wall requires factions { slave, }
large_stone_wall requires factions { slave, }
By doing this no one can build large or Epic walls, and they won't appear anywhere including Rome. Rome doesn't start with large or epic walls.
This fixes the siege tower bug.
"It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane
http://www.youtube.com/watch?v=L6eaBtzqqFA#t=1h15m33s
Nice work, easy bug fix.![]()
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A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Blackadder
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It's probably not too difficult to "jump over" Large Stone Walls either, if that's what you're after. Juggling the upgrade lines ought to do it. You know, under stone_wall swap
upgrades
{
large_stone_wall
}
to
upgrades
{
epic_stone_wall
}
and you'll probably have to remove the relevant epic_stone_wall line from the large_stone_wall upgrade part to prevent conflicts.
Although personally I'd then just leave out both.
"Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."
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