Quote Originally Posted by Dutch_guy
We all know that compared to MTW, Rome has a very small constricted battle map - not even going to start about the detail the Rome maps have...
Which I've always found a waste, considering there was no room for any movement without breaking your line and getting stuck in the advancing enemy and even worse no tactical manouveres and redeployment of your troops.

Also all in all getting from your side of the map to the enemy - on the opposite side - would take you about 3 minutes, in medieval it would take you at least twice that amount.


So anyway, what would you all like to see changed in the MTW2 battle map - other than hope it's just bigger ?

Would you like CA to go back to Medieval or do you like it the way it is in Rome/ BI ?

They should even go back to Shogun-type maps, which were way better than MTW maps! :)

On the positive side, the large trees in RTW are nice but practically useless because of the high unit speeds and small battle area. And units no longer get stuck on cliff edges (as in STW).

You can't spring an ambush in RTW because before you do, your units who are supposed to hold already engaged and routed. Also due to the speed, the archers are made stronger, further destroying the balance.

In MTW, I normally position a cavalry unit in the extreme flank (especially for flanking or capturing nobles). In STW, the army can be subdivided for an effective ambushes and flanking.