I like the idea of individual maps relating to the campaign map and the corresponding terrain features. Why do people suggest that RTW maps are featureless? There are plenty of features. MTW had silly hedgerows, remember, and you could march straight over them. Buildings on the battlemap or any other model type addition does nothing but hamper pathfinding of units. I would fault RTW for its poor scale, the trees are all Sequoias.
I made loads of maps for STW and MTW and I can say that the textures of STW were better and there was greater choice. However, both games had small, medium and large map choices. I always used large because my maps were generally aimed at 4v4 MP battles. Cesare diBorja raises a good point. Manoeuvre has always been lacking, but I feel this is more because the deployment zones are too close to each other. Most battles had minor skirmishes prior to the pitched battle and with this in mind a large area between opposing armies would at least offer the chance for this. I have never been one of those impatient, let's get on with it types and have always preferred a battle to at least resemble a battle as much as possible. Above all I want the AI to use formations as it did in STW and MTW, for some reason it insists on one line formation which is inherantly weak but does at least limit the space (even though it is easy to smash the centre or either flank)
Some nice additions would be 'surprise' terrain features such as marshy ground, things that will hamper progress and possibly cause defeat if your general does not study the overall picture
......Orda
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