Hey, that's a good idea. Then instead of routing off the map edge to finish a battle, you could just make it that the battle ends after all of one side's remaining units have been in continuous route mode for a given period of time.Originally Posted by Vladimir
However, I think it would probably be too resource hungry to implement.
Edit: On second thought, maybe not such a good idea anyhow, since there'd be no easy way for the AI to tell where the "centre" of the battlefield was anymore...
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