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Thread: Larger and better battle map...

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  1. #15

    Default Re: Larger and better battle map...

    Quote Originally Posted by Vladimir
    Terrain features like bogs, fords and the like would be nice. What would also be nice is if the map "moved". The cheezy tactic I like using on the defense is having my Army butt up against the edge of the map to restrict flanking. I think the map should stay the same size and as the whole of one force approaches another, the map would move toward the defender.
    Hey, that's a good idea. Then instead of routing off the map edge to finish a battle, you could just make it that the battle ends after all of one side's remaining units have been in continuous route mode for a given period of time.

    However, I think it would probably be too resource hungry to implement.

    Edit: On second thought, maybe not such a good idea anyhow, since there'd be no easy way for the AI to tell where the "centre" of the battlefield was anymore...
    Last edited by screwtype; 02-10-2006 at 09:17.

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