So poor? Come Orda, you are giving it credit. It is non-existent. RTW totally did away with atmosphere.

I would like to see atmospheric conditions (STW type) extended to the campaign map not just the battlefield.
(And put back into the battlefields)
Oh the changes in the campaign map strategy to have to move, around, through, into weather conditions. Not just a white blanket on the map. Why not freak snowstorms, lightning, torrential rains, hail, frogs falling from the sky- and I mean that one...just once lol.

Drought, which browns an area of the map, your citizens starve, rebel, die.

Avalanches blocking passes, trapping your army in a frozen landscape, stopping your army retreating from the two stacks chasing you down. hehehehe

Torrential rain upstream, rivers flood, washing away the bridge you just happen to need to re-enforce a besieged city before it falls next turn. Opps didn't make it this turn. Guess they either sally, or surrender.

Your ships sailing through the seas, lost to hurricane force winds, or blown off course. Storms become frightful and strategic...do you force sail through it this turn, hoping for the best because your admiral is a 6 star, do you sail around taking an extra turn chancing that the enemy is not there, do you wait it out in position losing a turn of movement, slowing your plans, re-enforcements never arriving in time.

Winds that blow across the map, clouds...mmmm clouds

Oh the effects are endless,

I am sure you get the picture, a living-changing environment, that affects and effects the terrain, cities, and pieces on the campaign map. Now your pieces are not just tokens you move around a "map", but armies that are affected by their changing season environments.

As it is I see no effects of winter, storms, floods, earthquakes, volcanoes etc....
(Yes I know there ARE effects in game right now but minimal)