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Thread: How to change allowed government areas?

  1. #1

    Default How to change allowed government areas?

    Hello, I wanted to look into the governments of EB, namely I want to do a little modding of my own. How to make governments (type1 and 2 of course) buildable in a region of my choosing? In which file do I put the home region buildings (that is what they are called, right?)? I have looked at the

    campaign/descr region,
    campaign/descr_strat and
    campaign/campaign_script files

    and had not much luck so far. I know that I probably should be busy finding bugs but pretty please? What do I have to change? Any hints?

  2. #2
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: How to change allowed government areas?

    I think it's done using scripts.
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  3. #3

    Default Re: How to change allowed government areas?

    You have to place precursors for type1 and type2. Figure out where to place them for the faction you want, then look in the appropriate place in the scripts where they are placing those type1 and type2 precursors and then add or subtract from those lists. I don't know where it is in the scripts, but it shouldn't be too hard to find the long lists for each faction.

  4. #4

    Default Re: How to change allowed government areas?

    Yeah that is what I did. I put the appropriate entry into the campaign_script.txt file. Upon starting the script out of a saved game, the precursor should then have been placed, and the government building is then buildable, is it not? Or do I have to restart the campaign?

  5. #5

    Default Re: How to change allowed government areas?

    It probably will only do it upon the starting of a new campaign. If they placed them after every reload, the cities would be full of them.

  6. #6

    Default Re: How to change allowed government areas?

    Aaah! Alright then, I'll try it this way tomorrow. Thanks.

  7. #7
    EB Traiter Member Malrubius's Avatar
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    Default Re: How to change allowed government areas?

    Yes, the campaign_script.txt file is only run at the start of a new campaign, after descr_strat.txt is processed.

    For anybody wondering where they are, they're in:
    Data\world\maps\campaign\imperial_campaign

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  8. #8
    Member Member booker's Avatar
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    Default Re: How to change allowed government areas?

    I´m starting to understand how this Buildings works... my question is... it´s correct the amount of turns to each bulding? i mean 20turns to be able to recruit some units is too much... what i´m missing?

  9. #9
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: How to change allowed government areas?

    Quote Originally Posted by booker
    I´m starting to understand how this Buildings works... my question is... it´s correct the amount of turns to each bulding? i mean 20turns to be able to recruit some units is too much... what i´m missing?
    The higher level governments mean either assimilating the local population (type I), or displacing them with your own (type II). This is a slow process, and in reality it would take far longer than four of five years. However, these provinces can then serve as a recruitment base for faction, so you can recruit standard (type II) and elite (type I) troops. On the other hand, type III and IV allow the use of regional troops.
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  10. #10

    Default Re: How to change allowed government areas?

    Is there ever a situation when I should not be allowed to recruit any troops after building a type II/III gov building and MIC?
    In the town of Sulek in Yuezhi Yagbu I cannot recruit any units at all (other than agents).

  11. #11
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: How to change allowed government areas?

    Until we get our recruitment system fixed (it's amazingly buggy in the OB, apparently our program for generating the code had some problems or was inserted wrong) and all the regional units are done there will be come places where you can't get any units. When the game is actually finished it shouldn't happen.
    History is for the future not the past. The dead don't read.


    Operam et vitam do Europae Barbarorum.

    History does not repeat itself. The historians repeat one another. - Max Beerbohm

  12. #12

    Default Re: How to change allowed government areas?

    Ok I kinda' figured it was unintentional. So with a type III/IV gov I should only be able to recruit locals, however all the local units arent done yet hence no units available in that province?
      It makes for an interesting experience trying to keep that city resupplied with reinforcements. Yeuhzi keep coming from the west and I keep fighting them off but all my troops have to come up the valley in Dayhu Haomovarga. It is the most important valley in my kingdom right now.

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