Results 1 to 16 of 16

Thread: Troops or Taxes?

  1. #1
    Resident Pessimist Member Dooz's Avatar
    Join Date
    Jan 2005
    Location
    AEnima city, USA
    Posts
    1,897

    Default Troops or Taxes?

    Which is a more sound strategy? More garrison troops and higher taxes or fewer troops and lower taxes? Which yields more money in the long run?

  2. #2
    EB Traiter Member Malrubius's Avatar
    Join Date
    Jan 2005
    Location
    On a tree-covered mountain in Anniston, Alabama, USA
    Posts
    2,633

    Default Re: Troops or Taxes?

    Unless the taxes are going to be more than the upkeep, it's not worth it. Most cities, it's going to be a difference of less than one unit's upkeep, which means unless you're garrisoning with sphendonetai or something, it's almost guaranteed to be a money-losing proposition.

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

  3. #3

    Default Re: Troops or Taxes?

    So the more units you garrison with, the more money you'll probably be losing?

  4. #4

    Default Re: Troops or Taxes?

    Gee i just dont know why people have so much problems with economy.
    I would think that counting is common knowlage in 21 century.

    So the more units you garrison with, the more money you'll probably be losing?
    I would say that in 9 out of 10 cases its true.
    Better strategy is sending Influencial genarl to city.

  5. #5

    Default Re: Troops or Taxes?

    Quote Originally Posted by LorDBulA
    Gee i just dont know why people have so much problems with economy.
    I would think that counting is common knowlage in 21 century.



    I would say that in 9 out of 10 cases its true.
    Better strategy is sending Influencial genarl to city.
    Evidently literacy isn't as important these days either.

    Actually it is best to run very high taxes with garrisons of your least expensive unit. You'll want to stay on top of those taxes as to keep your pop growth in check. If you dont, you'll end up having a very big mess on your hands with multiple catch 22 scenarios

  6. #6

    Default Re: Troops or Taxes?

    Spelling errors in a forum does not tell tell much about a person. All it shows is that you did not bother to use a spell checker.

    At most, I'll have 2 units of garrison in towns that don't have generals. I noticed that in late games, it's harder to keep high taxes in most provinces. You should always go for generals when you can.

    Also, do dimplomats affect the morale within a town?
    Last edited by Chester; 02-04-2006 at 10:05.

  7. #7
    Sovereign Oppressor Member TIE Fighter Shooter Champion, Turkey Shoot Champion, Juggler Champion Kralizec's Avatar
    Join Date
    Mar 2005
    Location
    Netherlands
    Posts
    5,812

    Default Re: Troops or Taxes?

    Exactly, also there are plenty of law/health/happiness increasing buildings in EB that you can use.

  8. #8
    EB Traiter Member Malrubius's Avatar
    Join Date
    Jan 2005
    Location
    On a tree-covered mountain in Anniston, Alabama, USA
    Posts
    2,633

    Default Re: Troops or Taxes?

    Quote Originally Posted by Chester
    Also, do dimplomats affect the morale within a town?
    No. Spies can cause unrest in enemy settlements. They may also counteract or catch enemy spies in your settlements. Spies are great.

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

  9. #9
    Sovereign Oppressor Member TIE Fighter Shooter Champion, Turkey Shoot Champion, Juggler Champion Kralizec's Avatar
    Join Date
    Mar 2005
    Location
    Netherlands
    Posts
    5,812

    Default Re: Troops or Taxes?

    Yes spies are great, I use spies and assasins all the time. When I get a new faciton leader I usually get the master of assasins and spy master traits within 10 turns.

  10. #10

    Default Re: Troops or Taxes?

    What is affecting happiness - number of units or number of men?

    EB ship system destroyer and Makedonia FC

  11. #11
    Last user of scythed chariots Member Spendios's Avatar
    Join Date
    May 2005
    Location
    Tolosa (Volcallra)
    Posts
    6,164

    Default Re: Troops or Taxes?

    I think that it is the number of men .


  12. #12
    EB Traiter Member Malrubius's Avatar
    Join Date
    Jan 2005
    Location
    On a tree-covered mountain in Anniston, Alabama, USA
    Posts
    2,633

    Default Re: Troops or Taxes?

    Quote Originally Posted by Kralizec
    Yes spies are great, I use spies and assasins all the time. When I get a new faciton leader I usually get the master of assasins and spy master traits within 10 turns.
    Won't be so easy after the patch. I'm sick of seeing every faction leader get those traits.


    Quote Originally Posted by O'ETAIPOS
    What is affecting happiness - number of units or number of men?
    Number of men, so don't waste good/expensive troops on garrison duty.

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

  13. #13
    Elephant Master Member Conqueror's Avatar
    Join Date
    Mar 2005
    Location
    In the Ruins of Europe
    Posts
    1,258

    Default Re: Troops or Taxes?

    Also cavalry units are smaller than infantry, so avoid keeping them in cities. Better to get the horses out on the field where they can be useful and leave garrison duties to infantry.

    RTW, 167 BC: Rome expels Greek philosophers after the Lex Fannia law is passed. This bans the effete and nasty Greek practice of 'philosophy' in favour of more manly, properly Roman pursuits that don't involve quite so much thinking.

  14. #14
    Guest Dayve's Avatar
    Join Date
    Oct 2005
    Location
    England
    Posts
    1,659

    Default Re: Troops or Taxes?

    Just use cheap troops in your cities, enough cheap ones to keep the little face yellow. If you see the city is in danger of being sieged in the next few turns and you haven't got an army nearby, recruit some good units to put there and if the enemy attack take as many of his men with you in a fight to the death at the town center so that his forces are weaker for when you take the city back.

    A combination of cheap skirmishers and cheap infantry can be deadly against the dumb AI... I've turned away invaders with 20:1 odds against me with a couple units of skirmishers and cheap spear infantry.
    Last edited by Dayve; 02-04-2006 at 19:07.

  15. #15
    Resident Pessimist Member Dooz's Avatar
    Join Date
    Jan 2005
    Location
    AEnima city, USA
    Posts
    1,897

    Default Re: Troops or Taxes?

    I just completed an empire-wide overhaul of garrison troops. Playing as the Casse, I replaced all my Lugoae with Caldabre (sp?) and in my Iberian provinces, velites are the order of the day. Ought to save me some bank in the long run.

  16. #16
    Recovering Lurker Member jebes's Avatar
    Join Date
    Dec 2005
    Location
    In a Cube Farm
    Posts
    102

    Default Re: Troops or Taxes?

    Edit: Never mind I was wrong

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO