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Thread: How to change allowed government areas?

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  1. #1

    Default How to change allowed government areas?

    Hello, I wanted to look into the governments of EB, namely I want to do a little modding of my own. How to make governments (type1 and 2 of course) buildable in a region of my choosing? In which file do I put the home region buildings (that is what they are called, right?)? I have looked at the

    campaign/descr region,
    campaign/descr_strat and
    campaign/campaign_script files

    and had not much luck so far. I know that I probably should be busy finding bugs but pretty please? What do I have to change? Any hints?

  2. #2
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: How to change allowed government areas?

    I think it's done using scripts.
    History is for the future not the past. The dead don't read.


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    History does not repeat itself. The historians repeat one another. - Max Beerbohm

  3. #3

    Default Re: How to change allowed government areas?

    You have to place precursors for type1 and type2. Figure out where to place them for the faction you want, then look in the appropriate place in the scripts where they are placing those type1 and type2 precursors and then add or subtract from those lists. I don't know where it is in the scripts, but it shouldn't be too hard to find the long lists for each faction.

  4. #4

    Default Re: How to change allowed government areas?

    Yeah that is what I did. I put the appropriate entry into the campaign_script.txt file. Upon starting the script out of a saved game, the precursor should then have been placed, and the government building is then buildable, is it not? Or do I have to restart the campaign?

  5. #5

    Default Re: How to change allowed government areas?

    It probably will only do it upon the starting of a new campaign. If they placed them after every reload, the cities would be full of them.

  6. #6

    Default Re: How to change allowed government areas?

    Aaah! Alright then, I'll try it this way tomorrow. Thanks.

  7. #7
    EB Traiter Member Malrubius's Avatar
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    Default Re: How to change allowed government areas?

    Yes, the campaign_script.txt file is only run at the start of a new campaign, after descr_strat.txt is processed.

    For anybody wondering where they are, they're in:
    Data\world\maps\campaign\imperial_campaign

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

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