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Thread: Adding battlemap buildings to BI

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  1. #1
    Finder of Little Oddities Senior Member Makanyane's Avatar
    Join Date
    Jan 2006
    Posts
    2,220

    Default Re: Adding battlemap buildings to BI

    I actually thought the Items where the only ones used... and the .cas's CA had left behind in the BI folder where irrelevant once the item was made?

    taking an example the
    BI_barb_stables_lvl_4_lod1.CAS's etc you'll find they are listed in the extracted version of descr_items.txt that Alpaca posted eg:

    Code:
    type		BI_barb_stables_lvl_4 
    lod
    max_distance	200.0
    model_rigid	../../bi/data/models_building/BI_barb_stables_lvl_4_lod1.CAS 
    lod
    max_distance	300.0
    model_rigid	../../bi/data/models_building/BI_barb_stables_lvl_4_lod2.CAS 
    lod
    max_distance	800.0
    model_rigid	../../bi/data/models_building/BI_barb_stables_lvl_4_lod3.CAS 
    lod
    max_distance	1200.0
    model_rigid	../../bi/data/models_building/BI_barb_stables_lvl_4_lod4.CAS
    and the resulting
    BI_barb_stables_lvl_4.item
    is in the BI/data/items folder (you can see from code example that its incorporated the various lod levels into one item)

    I've not tried running without the BI cas's still in the folder but as RTW doesn't include its cas models I'd assumed they were redundant....
    Last edited by Makanyane; 05-18-2009 at 23:09.
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  2. #2
    The Dark Knight Member wlesmana's Avatar
    Join Date
    Jan 2005
    Location
    Indonesia
    Posts
    602

    Default Re: Adding battlemap buildings to BI

    Aah, ok, I got it, I think. I didn't see the items folder in BI before so I assumed they only used the .cas files.

    Thanks, Mak!

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