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  1. #1
    Member Member BelgradeWar's Avatar
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    Default Re: Close Combat

    I really love this series...Played countless hours...still play it when I get the time - CC3.
    CC3 is by far the most realistical WWII game ever made, IMO. Excellent campaign, challenging missions, grat number of units...just a great game.
    CC4 is rather bad , because the AI and the whole challenge was lowered in order not to allow Americans to lose - defending side has been vastly favourised.

    CC5 is better, but a bit buggy. Still I've enjoyed it.

    CC6 was my great wish, bu it's gone down the drain...damn...
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  2. #2
    Insomniac and tired of it Senior Member Slyspy's Avatar
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    Default Re: Close Combat

    Quote Originally Posted by BelgradeWar
    I really love this series...Played countless hours...still play it when I get the time - CC3.
    CC3 is by far the most realistical WWII game ever made, IMO. Excellent campaign, challenging missions, grat number of units...just a great game.
    CC4 is rather bad , because the AI and the whole challenge was lowered in order not to allow Americans to lose - defending side has been vastly favourised.

    CC5 is better, but a bit buggy. Still I've enjoyed it.

    CC6 was my great wish, bu it's gone down the drain...damn...
    If you think CC is the most realistic WWII game around then you haven't tried the Combat Mission games. Look past the dodgy graphics though!
    "Put 'em in blue coats, put 'em in red coats, the bastards will run all the same!"

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  3. #3
    Member Member Black Prince's Avatar
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    Default Re: Close Combat

    I've played some of the Close Combat games and definitely the best thing about them is the morale system - the blighters just won't leave the foxhole and charge the enemy tanks sometimes, no matter how many times you try!!!

    Actually realistic I think, unlike a lot of games.
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  4. #4

    Default Re: Close Combat

    Quote Originally Posted by Black Prince
    I've played some of the Close Combat games and definitely the best thing about them is the morale system - the blighters just won't leave the foxhole and charge the enemy tanks sometimes, no matter how many times you try!!!

    Actually realistic I think, unlike a lot of games.

    I love those voice acting...

    1st Soldier: Incoming!!!!
    2nd Soldier: Agggggh.....
    3rd Soldier: Sgt!!!
    4th Soldier: Medic!!!(sometime they might yell "Stretcher" )
    5th Soldier: I can't take it.....
    6th Soldier: "Step up and fight soldier!"
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  5. #5
    Member Member BelgradeWar's Avatar
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    Default Re: Close Combat

    Quote Originally Posted by Lechev
    I love those voice acting...

    1st Soldier: Incoming!!!!
    2nd Soldier: Agggggh.....
    3rd Soldier: Sgt!!!
    4th Soldier: Medic!!!(sometime they might yell "Stretcher" )
    5th Soldier: I can't take it.....
    6th Soldier: "Step up and fight soldier!"


    The one that still rings in my mind is the Russian "Meta je ekstrozena!" meaning the target is destroyed...God, I loved to hear that:)
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  6. #6
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Close Combat

    Actually I liked the demoralizing aspect as it could give me some easy kill in the next battle.

    Push the enemy down to a single point on the map then demoralize him. Next time he will pop up in a big clump, easily moved down by a few MG42s in churchtowers.
    But I agree the US AT-guns were terribly good. 57mm guns easily taking out Panthers and Tigers. And they hit practically every time, unlike my tanks. Hmm... you might be right the game was tilted towards the US forces. But I guess that was because the Germans have so much stronger forces.

    At least in CC5 the Germans are fairly weak but have great defensive positions. I found it to be rather balanced. I especially liked when the US forces tried to land troops initially with tanks and all, and all you had was a single AT-gun and some Panzerschrecks as well as MG42s in the pillboxes.
    Usually I would lose those battles (and get pushed back a bit where I could better ambush them) but only after causing heavy casualties, and that seems fair enough.

    One has to love the Ambush order... Man, could it be devastating!
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  7. #7
    Member Member BelgradeWar's Avatar
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    Default Re: Close Combat

    Quote Originally Posted by Kraxis
    Actually I liked the demoralizing aspect as it could give me some easy kill in the next battle.

    Push the enemy down to a single point on the map then demoralize him. Next time he will pop up in a big clump, easily moved down by a few MG42s in churchtowers.
    But I agree the US AT-guns were terribly good. 57mm guns easily taking out Panthers and Tigers. And they hit practically every time, unlike my tanks. Hmm... you might be right the game was tilted towards the US forces. But I guess that was because the Germans have so much stronger forces.

    At least in CC5 the Germans are fairly weak but have great defensive positions. I found it to be rather balanced. I especially liked when the US forces tried to land troops initially with tanks and all, and all you had was a single AT-gun and some Panzerschrecks as well as MG42s in the pillboxes.
    Usually I would lose those battles (and get pushed back a bit where I could better ambush them) but only after causing heavy casualties, and that seems fair enough.

    One has to love the Ambush order... Man, could it be devastating!

    Well, someone likes it someone doesn't.:)

    57mm guns taking out Tigers and Panthers speaks for itself. No need to emphasize the lack of reality there. The fact that Germans had stronger forces shouldn't have been compensated by making near-fantasy weapons.

    Yes, CC5 is pretty well balanced. I played only American side, and I didn't quite have a walk in the park winning the campaign. It wasn't CC3 difficult, but it was interesting. And yes, I do remeber losing couple of M-10 Wolverines at the beachead.

    My favourite unit were the assault engineers with flamethrowers - Ambush order (when the Germans counterattack) and you're ready for the BBQ:)
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  8. #8
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Close Combat

    Quote Originally Posted by BelgradeWar
    CC4 is rather bad , because the AI and the whole challenge was lowered in order not to allow Americans to lose - defending side has been vastly favourised.
    Sure? I found the Germans to be horribly easy to win with. Generally I managed to average out with 3:1 losses in men and 5:1 losses in tanks.

    I really liked stalking tanks with Panzerschreck teams, they just seemed a bit better than in CC5.
    You may not care about war, but war cares about you!


  9. #9
    Member Member BelgradeWar's Avatar
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    Default Re: Close Combat

    Quote Originally Posted by Kraxis
    Sure? I found the Germans to be horribly easy to win with. Generally I managed to average out with 3:1 losses in men and 5:1 losses in tanks.

    I really liked stalking tanks with Panzerschreck teams, they just seemed a bit better than in CC5.

    Well, the main catch is this - there is the catch that when opponents force morale gets too low, they lose the battle. In CC4, the battle really ends but nothing rally changes in the strategical map - you need too fight again! This means you need to take care to win and not to demoralise your enemy to the end...stupid...

    But, this is extremely helpful when you're outpowered and outgunned an caught by surprise - as the Americans were. You can wiggle yourself out of very tough situations this way. Plus, the American AT guns are way too powerful. Plus, the opponent strategic AI is dubious, at best.

    Anyway, I didn't play with Germans. Never really do. I guess when a human play the Germans it's much historicaly realistical, because a human player knows how to exploit German advantages. And the AI is at the other side.
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