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  1. #1

    Default Re: Paeninsula Italica - Radices Imperii

    Great units! Very impressive! I think that your models and skins are among the best.

    Are you going to add these new details - "a separate part for the "linotorax" cuirass" and "a new part for the "perizoma" (abdominal protection)" for the units that are already done (Italiotae and Syracusae, for example)?
    "Paeninsula Italica" Fan

  2. #2

    Default Re: Paeninsula Italica - Radices Imperii

    Quote Originally Posted by iglauskas
    Great units! Very impressive! I think that your models and skins are among the best.

    Are you going to add these new details - "a separate part for the "linotorax" cuirass" and "a new part for the "perizoma" (abdominal protection)" for the units that are already done (Italiotae and Syracusae, for example)?
    ...yes, I would like to update the old models with the new features.

    Thanks again.

    project creator & director

  3. #3
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: Paeninsula Italica - Radices Imperii

    Looking great. Your models somehow look more realistic than many mods', in the sense that the clothes and armour look like they're actually being used and aren't too ornate, with more subdued colours. Any plans to improve the battlefield ground textures and vegetation to match this more realistic look? It'd be the finishing touch, I think.
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  4. #4

    Default Re: Paeninsula Italica - Radices Imperii

    ...yes, I would like to update the old models with the new features.

    Thanks again.
    Good news! I hope that wouldn't take too much time, though...

    It would be great to see the release of the mod till the end of Summer.
    "Paeninsula Italica" Fan

  5. #5

    Default Re: Paeninsula Italica - Radices Imperii

    Anybody here???
    "Paeninsula Italica" Fan

  6. #6

    Default Re: Paeninsula Italica - Radices Imperii

    ...sorry for so long silence, but I'm working hard to put together a first beta version of the mod ...I don't know how much time it will take ...I hope to finish soon.

    project creator & director

  7. #7

    Default Re: Paeninsula Italica - Radices Imperii

    ...sorry for so long silence, but I'm working hard to put together a first beta version of the mod ...I don't know how much time it will take ...I hope to finish soon.
    Then pardon for the interruption, Luciano B...

    Thanks for the great news!!! Good luck with the completing of the beta!!!

    P.S. When you have time, can you give the list of what will be included in the first beta, please?
    Last edited by iglauskas; 08-20-2006 at 06:33.
    "Paeninsula Italica" Fan

  8. #8

    Default Re: Paeninsula Italica - Radices Imperii

    Quote Originally Posted by Geoffrey S
    ...Any plans to improve the battlefield ground textures and vegetation to match this more realistic look? It'd be the finishing touch, I think.
    ...by now we didn't make any attempt in that direction ...maybe in the future, when the main features of the mod will be completed...


    Thanks a lot to all, gentlemen, for the precious encouragements.

    project creator & director

  9. #9

    Default Re: Paeninsula Italica - Radices Imperii

    ...by now we didn't make any attempt in that direction ...maybe in the future, when the main features of the mod will be completed...
    These things seem optional to me... But it would be nice if you include some mini-mods that are already done, such as realistic tree size mod and grass mod by Prometheus...

    Anyway, beta version is beta version and all this stuff may wait till the final release I think.

    And please, can you answer these questions:

    1) You've made 2 Etruscan factions. Does this mean that they will be allied at the start of the campaign, in the same fashion the roman factions were allied in vanilla RTW? And will they hipothetically be able to begin war with each other?

    2) Are you going to make Latin allies for SPQR? They played an important role in roman warfare during the IV and III centuries BC.
    Last edited by iglauskas; 08-22-2006 at 19:04.
    "Paeninsula Italica" Fan

  10. #10

    Default Re: Paeninsula Italica - Radices Imperii

    ...some answers:

    1) The second Etruscan faction is intended to be "optional"; maybe in the beta version we'll exchange it with the "Sabelli" faction (representing the "Sabellic League" which included some tribes like the Marsi, Paeligni, Vestini, Marrucini and the Frentani); however we are planning some alternative campaigns, one of them with two or maybe more Etruscan factions allied from the start; since we are using the engine of BI and not of RTW they'll be free to attack each other and not forced to remain allied for a long time like in RTW.

    2) It depends upon what you mean with "Latin allies"; if you mean the people living in the other cities of Latium and formerly part of the "Latin League", according to Livy during the "Roman - Latin war" of 340-338 BC they were organized in the same way of the Roman troops (hastati, principes and triarii) so they will not look different from Roman troops. If you mean instead the Italic allies with "Latin laws" (the Italic subdued communities forced into alliance with Rome) they'll be simply represented by the regional units which will be recruitable by the Roman player in a conquered province.
    Last edited by Luciano B; 08-23-2006 at 09:24.

    project creator & director

  11. #11
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Paeninsula Italica - Radices Imperii

    The previews look great as usual btw. I'm loving the campaign map.

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