I'm sure that there'll be some wacky cities if they try that though...
I'm sure that there'll be some wacky cities if they try that though...
From wise men, O Lord, protect us -anon
The death of one man is a tragedy; the death of millions, a statistic -Stalin
We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer
I believe CA already has a system that allows city plans to be more unique and not stamped as a clone on the battlemap. They did talk about how it was now possible to have castles on cliffs.
It would be rather difficult though. After all, the AI had probs with pathfinding in the clone cities, despite the fact there was some coding to help them. Imagine them trying to navigate a completely random city! And there is always the chance that it could cause....accidents, mishaps and general oddness with city layouts.
Yes, pathfinding would be absolutely chaotic...Originally Posted by currywurry
From wise men, O Lord, protect us -anon
The death of one man is a tragedy; the death of millions, a statistic -Stalin
We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer
I don't think so. "Path markers" could be elements of streets system. If everything will be organized logically and correct there will not be any problems. Current problems with units' pathfinding in city doesn't means that all farther TW games must be made considering this "feature" - it means that these problems must be fixed.
While a nice feature, I think it would be troublesome to implement. Clone cities do not bother me that much anyway.
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Rivers through cities would be excellent. Imagine having to fight through the outer defences and then face a defended bridge. Only downside would be if he AI pathfinding couldn't cope.
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