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  1. #1
    Cynic Senior Member sapi's Avatar
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    Default Re: Idea: How to make unique plan for every city

    Quote Originally Posted by currywurry
    It would be rather difficult though. After all, the AI had probs with pathfinding in the clone cities, despite the fact there was some coding to help them. Imagine them trying to navigate a completely random city! And there is always the chance that it could cause....accidents, mishaps and general oddness with city layouts.
    Yes, pathfinding would be absolutely chaotic...
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  2. #2
    Grand Dude Member Dead Moroz's Avatar
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    Default Re: Idea: How to make unique plan for every city

    I don't think so. "Path markers" could be elements of streets system. If everything will be organized logically and correct there will not be any problems. Current problems with units' pathfinding in city doesn't means that all farther TW games must be made considering this "feature" - it means that these problems must be fixed.

  3. #3
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Idea: How to make unique plan for every city

    While a nice feature, I think it would be troublesome to implement. Clone cities do not bother me that much anyway.
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  4. #4
    Member Member Flavius Clemens's Avatar
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    Default Re: Idea: How to make unique plan for every city

    Rivers through cities would be excellent. Imagine having to fight through the outer defences and then face a defended bridge. Only downside would be if he AI pathfinding couldn't cope.
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