Yes, pathfinding would be absolutely chaotic...Originally Posted by currywurry
Yes, pathfinding would be absolutely chaotic...Originally Posted by currywurry
From wise men, O Lord, protect us -anon
The death of one man is a tragedy; the death of millions, a statistic -Stalin
We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer
I don't think so. "Path markers" could be elements of streets system. If everything will be organized logically and correct there will not be any problems. Current problems with units' pathfinding in city doesn't means that all farther TW games must be made considering this "feature" - it means that these problems must be fixed.
While a nice feature, I think it would be troublesome to implement. Clone cities do not bother me that much anyway.
Looking for a good read? Visit the Library!
Rivers through cities would be excellent. Imagine having to fight through the outer defences and then face a defended bridge. Only downside would be if he AI pathfinding couldn't cope.
Non me rogare, loquare non lingua latinus
Bookmarks