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Thread: Multiple Bodyguard Units

  1. #1
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Multiple Bodyguard Units

    I'm not sure if anyone has noticed this yet but I thought I'd share anyway.

    As you know, the bodyguards (General Units) can now be recruited in BI along with a general. The way the game parses this is evidently different than the non-recruitable (i.e. family-member) bodyguards. Just a reminder of how that worked and still works:

    The game looks for the first unit entry in EDU with the general_unit attribute for your faction and that becomes the default bodyguard unit for your family members (pre-BI you can employ the faction_capabilities element to upgrade the bodyguard to - if I remember rightly - the second unit entry so attributed (Marian, random and imperial palace assumed positive)).

    Anyway, to my point:

    Now in BI you can recruit generals' units direct from the EDB and the game engine identifies these - regardless of where they appear in the EDU - as GUs.

    What this means is that you can assign the general_unit attribute to a number of your units and thus have different buildings or regions able to recruit generals with different bodyguards. The unit with the first attribute in the EDU will serve as the family-member bodyguard unit but all others can be assigned as you wish.

    Simple really but vanilla uses the same bodyguards for the recruitable generals as it does for the family members so I thought someone may have missed this.
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  2. #2

    Default Re: Multiple Bodyguard Units

    But the question is can you make Vanilla and Vanilla-based mods do this as well with simple modifications from BI.

    diBorgia

  3. #3

    Default Re: Multiple Bodyguard Units

    When you say vanilla, do you mean RTW? Because vanilla just means any standard files - all mods are vanilla-based.
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  4. #4

    Default Re: Multiple Bodyguard Units

    yes

  5. #5
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Multiple Bodyguard Units

    Sunhawken, are you trying to ask something specific? The message from ER was over a year ago so I assume original question was resolved. Though I'm not sure if recruitable general units actually give you a 'family member' type general in RTW.
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  6. #6

    Default Re: Multiple Bodyguard Units

    Eh. Oops my bad :/ No i was not asking a question...
    I was saying that the general_unit code adds the general/captain model to any unit. And it can be used for family members as long as the unit with general_unit
    comes first in the family's member army.
    It does not add a family member.
    I tired it. Sorry about posting in a dead topic i did not know.

  7. #7
    Wimpy of the Sore Ass Member WImPyTjeH's Avatar
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    Default Re: Multiple Bodyguard Units

    Quote Originally Posted by Makanyane
    Though I'm not sure if recruitable general units actually give you a 'family member' type general in RTW.
    In RTW, no. In BI (FATW for example: Knights of Dol Amroth,...), yes.

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  8. #8
    Anything that isn't 'member' Member Squid's Avatar
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    Default Re: Multiple Bodyguard Units

    Quote Originally Posted by WImPyTjeH
    In RTW, no. In BI (FATW for example: Knights of Dol Amroth,...), yes.

    W
    Actually that is incorrect, in Roma Surrectum we are using Age Traits, and the ones for generals are limited to family members, and if you recruit a general it does acquire the traits that are limited to family members.
    Last edited by Squid; 08-14-2007 at 18:05.

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  9. #9
    Wimpy of the Sore Ass Member WImPyTjeH's Avatar
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    Default Re: Multiple Bodyguard Units

    Quote Originally Posted by Squid
    Actually that is incorrect, in Roma Surrectum we are using Age Traits, and the ones for generals are limited to family members, and if you recruit a general it does acquire the traits that are limited to family members.
    You can have recruitable generals (when you recruit a bodyguard unit), in RTW ? Darn, I learn something new every day

    W
    Proud supporter of The Fourth Age: Total War
    Mod Realms - News about and home for fantastical and historical mods
    The Chamber of Records - The site dedicated to the Lore of J.R.R. Tolkien
    - The Hearts Of Men Find No Comfort In Peace ... -


    Burns: I still have a hard time figuring out what the heck his name is or means...
    Apoc: Yes, I have wondered that, as well. A Google search brought up:
    Wimpy Tjeh: The great Belgian warrior, most famous for dropping his pants at the Battle of Someplaceinbelgumandnotinthenetherlands, and shouting to the Roman archers: 'Here's a target for jeh!' Also known as Wimpy of the Sore Ass.

  10. #10
    Notepad user Member Red Spot's Avatar
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    Default Re: Multiple Bodyguard Units

    just as a hint, if you have the time (or willing to make it) and are interested in modding every aspect of your game there are 2 things I can really recommend ..

    -go through every textfile within your data folder and check what kind of moddable goodies are in there
    -skim through the entire scriptorium forum as the game hold many "hidden" little features that some very dedicated modders already uncovered for you ..


    G

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