Well, that sounds promising at least. I was getting really worried. I thought I did some simple tests, but even the "dummy" resource we were using doesn't seem to work. Maybe a limit to them was put in place that is screwin' with them or something. Thanks for the reply though - and if anyone else knows anything about these issues, I'd love to hear more about it.
edit: This sure is strange though. I edit edb.txt to have a simple building with this requirement line:
Code:
precursortype1 requires factions { all, } and hidden_resource nothere
I put "nothere" in the list of hidden resources at the top of EDB.txt also. Then I put "nothere" in one province in descr_regions.txt just to be sure. So every other province does *not* have it. And this is *not* buildable in 1.2. But now, in 1.5, I can build it everywhere. Every single province. What in the world happened?
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