I think languages could also be an interesting addition. Say a character goes on many tours of duty in different areas. If a greek general were to spend years upon years in roman provinces and maybe one or two in Gaul, his traits may looks something like this:
Greek: This man is greek and it is his first language (positives in pub order and management)
Speaks Latin Fluently: This man can speak latin almost as well as his first language (positive in pub order, management of roman provinces, and positive in influence)
Speaks Basic Gallic: This man can hold a basic conversation in Gallic (positives in pub order and management of gallic provinces and a positive in influence).
Howz about this one:
The ammount of time that a child spends with his father will effect how many of his fathers traits rub off on him. This will not be limited to childhood. After the character comes of age, time with the father (or faction leader) will effect their traits and skills. If a son stays with his father in a city, he will learn more management related skills from his father. On the other hand, if the son spends more time with his father campaigning, he'll learn more about strategy and warfare from his father.
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Physcologically speaking, humans NEED families to develop properly (there are exceptions of course). And yes, even rulers had families, not always good ones (most of the time they tried to kill eachother) but families nonetheless. A faction heir whos father died when he was young would effect him in a negative way. humans are humans, and whether they are royalty or not does not really matter. What matters is that the negative consequences of broken families and poorly raised children should be demonstrated in a realistic mod. How do you think so many rulers became cutthroat bloodthirsty anti-socials??? It wasn't always genetics, actually, most of the time it wasn't... it was their family life and the way they were treated in vital developmental stages. I think what I've done wrong is posting only the positive ideas rather than both. The majority of the time, dad won't be able to spend much time at home with the fam, so the sons will have issues, and this will come out in their traits. BUT, if the player DOES decide to have his faction leader sit on his arse in a city for some reason, and some of his sons are there... they will end up more balanced.
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