Something like that should damage buildings when a settlement named X is exterminated.Code:monitor_event SettlementExterminated SettlementName x console_command set_building_health x building_complex 0 end_monitor
Something like that should damage buildings when a settlement named X is exterminated.Code:monitor_event SettlementExterminated SettlementName x console_command set_building_health x building_complex 0 end_monitor
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