The biggest difference is that I use a texture that on its own already resembles a tree. My model is designed in such a way that the texture looks good from almost all sides (flying high looking straight down is the exception).

Most of the textures used by CA which on their own have little to do with trees and are applied to models that have little to do with trees. The result is recognized as being a tree but when put next to a real tree the mistakes become very visible. I guess that the artist thought that vegetation did not matter much and came up with a quick solution.

I might release my trees as a minimod useable by any mod, but that won't happen before NTW2 has its first release.