Duke John:
Thats some impressive stuff. I applaud your skills. This will surely help us enhance the battlefield experience of our mod greatly, if Prometheus and Kagemusha is up for the work.
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Duke John:
Thats some impressive stuff. I applaud your skills. This will surely help us enhance the battlefield experience of our mod greatly, if Prometheus and Kagemusha is up for the work.
![]()
lol
very impressive stuff, happy to work with you in the Lordz team
Member of The Lordz Games Studio:
A new game development studio focusing on historical RTS games of the sword & musket era
http://www.thelordzgamesstudio.com
Member of The Lordz Modding Collective:
Creators of Napoleonic Total War I & II
http://www.thelordz.co.uk
Perhaps we could merely all borrow DJ's models, they're amazing as it is. Besides, they're fairly generic trees, so I imagine they would fit the needs of most mods.
BTW, what is the average vertex count of these models?
Last edited by snevets; 02-08-2006 at 02:43.
Hegemonia Lead Modeller.
That's really a very good idea.Originally Posted by snevets
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Although only if Duke John agrees.![]()
I don't know how many types of trees can be included in RTW, but if it is so simple (for him) it is for sure that it would be faster than learning 3ds max (at least for me).
Stunning job DJ, looks fantastic! I'll have a go at the tutorial when I get a mo.
Great Tutorial , great mod , May be you are willing to create a new vegetation for the Ran No Jidai mod ?![]()
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
Best modder , skinner , modeler awards winner.
VIS ET HONOR
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