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Thread: Tutorial: creating new vegetation for battlemaps

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  1. #1
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Tutorial: creating new vegetation for battlemaps

    Great Tutorial , great mod , May be you are willing to create a new vegetation for the Ran No Jidai mod ?

    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    Best modder , skinner , modeler awards winner.


    VIS ET HONOR

  2. #2

    Default Re: Tutorial: creating new vegetation for battlemaps

    Hehe, prometheus you've got to be the 10000 th person to ask already.

    But while I'm at it would you care to make the vegetation for Hegemonia?
    Hegemonia Lead Modeller.

  3. #3
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Tutorial: creating new vegetation for battlemaps

    You shouldn't have released that tutorial, now everyone's nagging you

  4. #4
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Tutorial: creating new vegetation for battlemaps

    Duke,


    Think you can do Fangorn Forest by the end of the week? Thx.

    j/k

    Yes, a good tutorial :)

    If they brought out a patch for this would it be a vegetable patch?
    "One of the most sophisticated Total War mods ever developed..."

  5. #5

    Default Re: Tutorial: creating new vegetation for battlemaps

    DJ, I have a question for you:

    In what way are your trees different in a substantial way from vanilla trees? Because somehow your forests as a whole look a lot more realistic, and the tree density looks a lot better too...
    Last edited by SigniferOne; 02-10-2006 at 05:46.

  6. #6
    Senior Member Senior Member Duke John's Avatar
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    Default Re: Tutorial: creating new vegetation for battlemaps

    The biggest difference is that I use a texture that on its own already resembles a tree. My model is designed in such a way that the texture looks good from almost all sides (flying high looking straight down is the exception).

    Most of the textures used by CA which on their own have little to do with trees and are applied to models that have little to do with trees. The result is recognized as being a tree but when put next to a real tree the mistakes become very visible. I guess that the artist thought that vegetation did not matter much and came up with a quick solution.

    I might release my trees as a minimod useable by any mod, but that won't happen before NTW2 has its first release.

  7. #7
    Senior Member Senior Member Duke John's Avatar
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    Default Re: Tutorial: creating new vegetation for battlemaps

    A new example of what you can achieve:


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