
Originally Posted by
Duke John
Hoggy, you should delete all files in the vegetation folder (note NOT the directories). You should then paste the textures folder in models_vegetation into the vegetation as the included images are used ingame. (The models_vegetation folder is only used to generate the vegetation files.) It works every time for me, so you are missing something.
The TGA.DDS files in the sprites and texture folders override the TGA files. This is done by CA since DDS files are better for system performance. That is why you are seeing the old sprites. The bit about deleting the contents of those folders will avoid this happening. Once you have finished your trees you can see the sprites and textures as DDS files to get better performance.
Prometheus, looking at the screenshots I guess they are using the same type of model as used for the highland trees and trees in towns. They have tweaked it a bit and does look better. But I am not bothered with the M2:TW trees at the moment. If they look good, fine. If not, then I'll just edit them.
They are certainly not the same models as from M:TW as they were just 2D sprites with a photo like texture.
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