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  1. #1
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Tutorial: creating new vegetation for battlemaps

    I do not think is as simple as a regeneration. I changed some of the text files and then deleted the db file. It regenerated but the battlemap showed a more-or-less sky terrain. So I copied the vanilla files back in and deleted the db file. It regenerated but the sky terrain (blue ground) remained and would not revert.

    This would lead me to believe that there is something in the db file that does not exist in the files, or does or does not regenerate - wasn't there a discussion on this topic in the earlier days of r:tw modding? I am not au fait this area.
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  2. #2
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: Tutorial: creating new vegetation for battlemaps

    So what we're saying is we need someone to make an editor. It wont be an easy task at all because the file is so complex unlike descr_items which just a simple list.

    I dont nearly have the necessary skills to even guess at what would have to be done.

  3. #3
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Tutorial: creating new vegetation for battlemaps

    Dol Guldur - would be really interested in what you deleted / changed to get geography.db to regenerate at all. If I just re-name it I definitely do not get a new file in /data (in 1.5)

    Have just done proper test on a woodland area, painted large area in ground_types on gaul/julii border to woodland and set up two armies in descr_strat in middle of woodland, same battle with 'descr_geography.db'

    with 'xdescr_geography.db'


    Teleklos Archelaou, is it possible that grass we are seeing in close up comes from another file i.e.
    descr_grass.txt? - Not sure about boulders, could that be a special tile thing?
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  4. #4
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Tutorial: creating new vegetation for battlemaps

    I recently had a big spring clean on my pc and no longer have the test files. I cannot be certain which db file it was. But it defintely regenerated because I had to keep on deleting it.

    I have a feeling it may have been descr_vegetation.
    "One of the most sophisticated Total War mods ever developed..."

  5. #5
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: Tutorial: creating new vegetation for battlemaps

    Makanyane. When you delete DG and go into battle do the units still move around spaces where trees would ahve been or can they walk unhindered?

    descr_vegetation does regenerate as normal. It seems DG is only .db file that does not regenerate.
    Last edited by shifty157; 06-07-2006 at 23:33.

  6. #6
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Tutorial: creating new vegetation for battlemaps

    Shifty, troops seem to move in line without avoiding invisible trees, the bouldery bit that you can still see still counts as an obstacle though.
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  7. #7
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: Tutorial: creating new vegetation for battlemaps

    So basically the conclusion is that we're completely stuck until someone comes along and manages to create a descr_geography.db editor.

    Its really too bad considering how much that file controls.

  8. #8
    Gin Tonic Drinker Member iberus_generalis's Avatar
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    Default Re: Tutorial: creating new vegetation for battlemaps

    when can we expect this mini mod out to the public??

    any ppl who have done more trees is welcome to post them...=) i tried adding this two trees to the game but it won't load...must have done something wrong...but i tryed twice, in separate occasions and the game CTD....=(
    "Deep in Iberia there is a tribe that doesn't rule itself, nor allows anyone to rule it"Gaius Julius Caesar

  9. #9
    Gin Tonic Drinker Member iberus_generalis's Avatar
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    Default Re: Tutorial: creating new vegetation for battlemaps

    i've got new trees in game...yupi!!!! lol

    i got a question to someone who knows a bit about the vegetation and the trees...is it possible to include more than one kind of tree in a type of forest?

    for example, pine trees of diferent kinds, or oaks, aspen, and yey trees in the same forest? just to give a little more diversities to this already awesome forests....
    "Deep in Iberia there is a tribe that doesn't rule itself, nor allows anyone to rule it"Gaius Julius Caesar

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