If you set the armour values excessivly high and the attack power low then most strikes made by the soldier wont kill their opponent. The casualties are still very high tho. only way to compremend that would be to set the morale factors low. Instead its seen down to player discretion to preserve his troops if he thinks hes gna lose and retreat.
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I've played some additonal testing... due to the fact that the armour prevents quick kills, the units will become exhausted from prolonged fighting... Exhaustion reduces morale forcing retreats to occur with much of the unit still intact, therefore reducing the casualty total.
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