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  1. #1
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: The New Dawn: Fantasy Mod for BI

    If you set the armour values excessivly high and the attack power low then most strikes made by the soldier wont kill their opponent. The casualties are still very high tho. only way to compremend that would be to set the morale factors low. Instead its seen down to player discretion to preserve his troops if he thinks hes gna lose and retreat.

    ----------

    I've played some additonal testing... due to the fact that the armour prevents quick kills, the units will become exhausted from prolonged fighting... Exhaustion reduces morale forcing retreats to occur with much of the unit still intact, therefore reducing the casualty total.
    Last edited by richyg13; 02-19-2006 at 01:00.
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  2. #2
    Member Member ZombieFriedNuts's Avatar
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    Default Re: The New Dawn: Fantasy Mod for BI

    This looks great another mod to look forward to. Do you have a vague idea about a map yet
    Make Beer Not War

  3. #3
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: The New Dawn: Fantasy Mod for BI

    I have a concept already, it plays in with much of the story.

    I'm not an expert mapper and have very little experience in doing them so screenshots are a long way off...

    I'm hoping to get scans of my drawn maps soon. The map ive drawn so far only shows the major cities so theres scope for many more along with scale to be increased.
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  4. #4
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: The New Dawn: Fantasy Mod for BI

    Well good luck, its refreshing to see someone as determined as you

  5. #5
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: The New Dawn: Fantasy Mod for BI

    Preview of Greyshadow Army
    These are the first six units produced... none are idealy final and will continue to go under both model and skinning work.

    Auxillery Infantry

    Auxilliries make up the light force for the greyshadow. They act as a mobile force ahead of the main army. Auxillery Infantry are armed with 2 spears, 1 to throw and 1 to fight, along with a greyshadow hexagonal sheild.
    Auxilleries can be recruited from any greyshadow settlement.

    Auxillery Polearms

    Auxilliries make up the light force for the greyshadow. They act as a mobile force ahead of the main army. They are armed with a mighty polearm designed to rip through heavy armour. Their job, therefore, is to counter or assault heavily armoured enemies.
    Auxilleries can be recruited from any greyshadow settlement.

    Heavy Polearms

    Heavy Polearms go down as one of the most feared units in Novalanda! Their mighty armour protects from most enemies, and then armed with a massive armour breaking polearm makes them almost unstopable!
    Heavy Polearms can be recruited in any greyshadow province.

    Armoured Pikes

    Armoured Pikemen stand ready to repel the charges of any enemy and can be most effective at keeping them at bay. Their armour also protects them from most enemy's weapons and is helped by their hexagonal sheild.
    Armoured Pikes can be recruited in any greyshadow province.

    Axebearers

    Axebeaers wear less armour than most heavy infantry but are still very well protected. They are therefore more mobile than other heavys and can make for very good shock troops. Their axes have armour peircing properties and make short work of most enemy's armour.
    Axebearers can be recruited in any greyshadow province.

    Dark Archers

    Dark Archers are considered exceptionally poor next to most other archers in Novalanda. They're purpose is mainly to soften up the enemy's light forces and counter enemy artillery.
    Dark Archers are recruitable in any greyshadow province.

    -------------------------------

    @Myrddraal
    It helps realy because this is more than just a hobby for me. I'm currently studying Games Design at Swansea Institute of Higher Education. Doing this project on the side helps to improve my artistic and creative skills needed for the course AND more importantly so I can impress the watching games companies in 2 years time.
    Last edited by richyg13; 02-20-2006 at 20:53.
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  6. #6
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: The New Dawn: Fantasy Mod for BI

    The promised concept map:


    Marked are major cities only!

    ------------------------------

    Capasantra start around the area marked Capasantra City and also hold Baymouth, Port Velvet and parts of The Western Woods

    Greyshadow hold Shadow City, Shadows Pass, Kasadaroc and Much of the East

    Peroland hold Peros and Riverside.

    The wingmen hold Hara City

    The Sorin hold Sorinia

    The Nataru hold towns and villages in the western woods.

    The Desa Noma start as a horde in the Great Eastern Desert

    The Pyros Desa hold the city of Desampian

    The Freema hold Goodlam Pass and Point Decan

    The Dogma hold Campus Dogma and Port Planular (they have to since theres no other realistic holder for this settlement)

    The Wolfhounds hold the Howling City

    The Seracoma hold the city of Seracom

    The Solohorns hold the city of Hovdora

    There are no starting rebels to increase fights between actual factions.
    Last edited by richyg13; 02-22-2006 at 11:21.
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  7. #7

    Default Re: The New Dawn: Fantasy Mod for BI

    Nice map you got there.

    Tell me, how are you finding the process of making your own mod? Pretty insane, ain't it?

    I'll be glad to reciprocate the help you gave me. Just ask, and I'll lend what skills I have to the task.
    Conquer a whole new world.

    Development - Discussion

  8. #8
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: The New Dawn: Fantasy Mod for BI

    Thanks for the compliments on the map, it allows for any scale to be applied to it along with the option of expanding it to allow more islands on any side. I'm seriously considering adding a new outside force called the Phoenix Imperial State that comes to invade the continent on a given event but it would add way too much to the already high workload.

    Its not too bad working alone, theres no deadlines, no standards to work to and i have full creative freedom, but there is indeed alot of work! Its why i reproduce the same models with different weapons for so many units.

    Only thing i request at the moment id your constructive criticism and for me to be allowed to use any generic breakthroughs created in ur mod to be passed over to mine.
    Also, some of my unit names are quite poor so if you can work out any better names then you are free to suggest.

    -------------

    I would have posted a new unit, Mighty Axewielders this morning but something went horribly wrong with the model so i'm going to have to have another go at it tonight.
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