If i respond over-defensively i appoligize in advance because its just how i am most of the time :) but im willing to respect opinions.
I've gone for graphics in the foremost because 1) its my strongpoint and what ive been doing for years now and 2) the average joe gamer wants to see pretty things on the screen in order to make them interested (i dont think anyone will disagree). Your approach is much more sophisticated and i much respect that.
I like your map design, you have one of the main forces place right at the centre making their expansion possiblities endless! My map is design so that theres no ambiguity over "i wonder whats over to the east of where the map ends", the player is more likely to accept its just open sea, so the player is restricted more by a physical barrier rather than imaginary wall!
Much of fantasy tales have to be cliche or the player/reader/viewer wont be able to associate with them, if you make the alternatives then ur going out on a major limb into the unknown. I've let my other factions do that where they are unique never seen before races, that includes the greyshadow.
Yeh my recruitment system is still in the balance, ive stated somewhere here that it will be annouced in april along with the campaign map's production. I think I'm going to make it a balance of ZOR and Faction based recruitment. Owning certain regions will grant specialist units and also i plan to make buildings avaialble so that factions can recruit nearby other factions units. For example: Capasantra controls Baymouth which is close to the Elven terrotories, they can there build an elven recruitment post to draft in special elven units at a higher cost rate of the orginal faction.
As i said, im still lacking on the name front, i have however got some more unusual concept names for the yet poorly announced factions. I'll probably link them to regions or faction names more than anything, but for now they'll remain as is for placeholder sake.
My Demo is set to be one historical battle, the one that made the original conceot for this entire mod based on a story that i was going to write but it seemed too much work considering my poorly given free time. The original concept then was to make this an RPG but again my interest failed and then RTW seemed like a nice engine to place the story on, therefore there remain many details untold. The pheonix probably wont make it into the game but could make my second version to be released on MTW2.
--- Thanks for taking the time :)
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Unit Change News
The Mighty Axewielder has been changed to be an elite great axe unit and therefore probably coming the most feared unit in the world at this time.
They have the strongest melee attack going at the moment with armour peircing properties along with their attack having an area affect as they sweep their axes through their enemies thus launching them into the air!
I'll get shots of them before the week is out, i wont be home tomorrow night so it will have to be thursday.
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