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  1. #1

    Default Rebel ships

    Last night while playing the XL mod in high as the Scots something strange happed. I've built up a few ships and the AI as also built ships on a large scale (I've never seen so many ships in the water!). Anyhow out of the blue a rebel ship appears just off the coast of Scotland, it stayed for two turns and then sailed off into the sunset. It was a rebel ship as it's shield icon was correct, so has anybody else seen this happen?

  2. #2
    Member Member Sir Toma of Spain's Avatar
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    Default Re: Rebel ships

    Well i've noticed the hundreds of ships belonging to other factions but i've never seen a rebel ship.
    - Fear the one who can break spanish armour -

  3. #3
    Retired Member matteus the inbred's Avatar
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    Default Re: Rebel ships

    nor me...although I've occasionally wondered, if a faction is destroyed while it has a fleet, whether these turn rebel or not. Independent traders perhaps?

    I think MTW2 should incorporate 'pirates' anyway.
    Support Your Local Pirate

    Ahaaaaaar

  4. #4
    Member Member Sir Toma of Spain's Avatar
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    Default Re: Rebel ships

    Quote Originally Posted by matteus the inbred
    nor me...although I've occasionally wondered, if a faction is destroyed while it has a fleet, whether these turn rebel or not. Independent traders perhaps?
    In the origional M:TW (im not sure for XL) whenever a faction was destroyed their entire navy also dissapeared.
    - Fear the one who can break spanish armour -

  5. #5
    Retired Member matteus the inbred's Avatar
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    Default Re: Rebel ships

    yeah, it would seem so...must be an XL thing then.
    Support Your Local Pirate

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  6. #6
    Member Member Ulair's Avatar
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    Default Re: Rebel ships

    I've seen Rebel ships only once and that was in unmodded VI so I don't think it's an XL thing.

    Mind you, XL doesn't half generate ships! And having more factions starting with ships makes it much more of a challange. I love XL.

    Cheers,
    Ulair
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