Poll: What kind of campaign map would you prefer?

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Thread: Campaign Map (STW/MTW Provinces or RTW ones?)

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  1. #1

    Default Re: Provinces or not?

    Well, personally, I prefered that in MTW. It was much more AI-friendly, and it allowed for larger battles/A LOT LESS SIEGES. If they are going to continue the system from RTW, it should be revamped a bit. Perhaps having a larger zone to intercept enemies, and if your soldiers are in your own province, it should count as garrison or something, just to discourage sieges and encourage larger battles.

  2. #2
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: Provinces or not?

    There should be even more seiges than in RTW, since Medeival warfare was far more focused on castles.

    I want the same sort of thing that RTW, but allow armies from farther away to participate.

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  3. #3
    Forever British Member King Ragnar's Avatar
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    Default Re: Provinces or not?

    MTW style, i want to get back the fighting along side your ally, and fighting against 2 enemy armies, they rocked.
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  4. #4
    Flavius Claudius Julianus Member NodachiSam's Avatar
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    Default Re: Provinces or not?

    Sieges, sieges, sieges! I prefer field battles.
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  5. #5
    zombologist Senior Member doc_bean's Avatar
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    Default Re: Provinces or not?

    Like I mentioned in another thread, a combination of both.

    -Keep RTWs basic system

    -Make borders, crossing borders means declaring war (a better diplomacy model is needed to implent this and make it an actual bad thing) unless you can negotiate a right of passage

    -Several small towns and castles per province to raid, something like the Civ4 cottage/village system for the towns and the keeps should be like upgradable forts

    -Give armies and castles a radius of control, if another army comes within range you get the option of either attacking or letting them pass

    -If you click on a destination several routes should become available: the most direct one, the one that passes the least enemy armies, the one that crosses the least borders, etc., you should be able to select the one your prefer, or just choose another destination.

    -Armies should be able to move faster within your realm because supplying them would be easier (and it sucks to have to micromanage your defenses)

    -some fast and easy menus for scrolling through agents and armies, so we don't have to go looking for each one, I'm thinking two small arrows on screen somewhere, if you click on an army they allow you to cycle through armies, if you click an assassin you could cycle through assassins, etc. a button so you can easily switch between armies/agents would also be appreciated


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  6. #6

    Default Re: Provinces or not?

    Shoulda made a poll Voigtkampf

    Anyway I really, really like the RTW map. So that, with some improvements, like Doc Bean suggested.
    "I request permanent reassignment to the Gallic frontier. Nay, I demand reassignment. Perhaps it is improper to say so, but I refuse to fight against the Greeks or Macedonians any more. Give my command to another, for I cannot, I will not, lead an army into battle against a civilized nation so long as the Gauls survive. I am not the young man I once was, but I swear before Jupiter Optimus Maximus that I shall see a world without Gauls before I take my final breath."

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  7. #7
    Master of Few Words Senior Member KukriKhan's Avatar
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    Default Re: Provinces or not?

    Old Fogey here; provinces, please, Sir. :)
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  8. #8
    The Anger Shaman of the .Org Senior Member Voigtkampf's Avatar
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    Default Re: Provinces or not?

    Quote Originally Posted by Mount Suribachi
    Shoulda made a poll Voigtkampf
    Hush, don’t tell anyone, Suribachi-sama, but I tried and couldn’t remember how. No more “make new poll” option. Doh!

    Do not brand mark me a traitor to TW, but KoH movement system has its benefits, especially the fact that it has several speeds forward and the ability to pause game and still issue orders. Hence, I could live with such a system too, provided it works at least as good the one from KoH worked. Alas, we are discussing province versus live map issue.




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  9. #9
    Robbing the rich since 1066 Member Lord Armbandit's Avatar
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    Default Re: Provinces or not?

    Quote Originally Posted by Come Together
    Perhaps having a larger zone to intercept enemies, and if your soldiers are in your own province, it should count as garrison or something, just to discourage sieges and encourage larger battles.
    Hit the nail on the head, Come together. A large ZOC, with the immediate surrounds of your army (e.g. one 'space' on the Rome map) stopping enemy movement, a further space around representing scouted areas where you have the option to meet enemy threats by moving towards them, or aid your allies if they are attacked, (plus the option of whether to aid or not- always the best time to leave an alliance, when your ally is about to get slaughtered and you want to run away!).

    If you are going to get battles alongside allies, you will need better AI and the option to have your armies march alongside them (e.g. your AI ally lets you know it is going to attack 'x' region or city, and you can have one of your armies follow to join in)

    Maybe thats more revolution than evolution though....
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  10. #10

    Default Re: Provinces or not?

    When it came to battles, mtws system was actually more interesting, because you almost always had a field battle, and then normally a longer siege, as assaulting a castle was much too costly.
    Of course, strategically, rtws system is a lot better.

  11. #11
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Provinces or not?

    Nooo... who can be so cruel to ask such a question?!?!?!

    I loved to have battles against several enemy factions, perhaps with an ally of my own. Eventhough the ally often sucked it was great fun.
    I loved the predictability of the buildup (not the battles themselves). I loved the tenseness you could get along the border where a small garrison was able to repel several factions from invading in a few turns.

    In RTW I loved the ability to move about as I liked. Hide and wait, or attack. Seek out the enemy, or retreat and harry. The potential was superior... But the AI often failed to grasp the chances.

    I simply don't know what I want, but if the AI was to become able to use the map, then I would have to say the RTW map would be better.
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  12. #12
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Provinces or not?

    Quote Originally Posted by Kraxis
    In RTW I loved the ability to move about as I liked. Hide and wait, or attack. Seek out the enemy, or retreat and harry. The potential was superior... But the AI often failed to grasp the chances.

    I simply don't know what I want, but if the AI was to become able to use the map, then I would have to say the RTW map would be better.

    I second this. The only thing I can think of to add to all that is the ability to fight alongside my allies as we did in original Medieval. I rather like Lord Armbandit's idea in regards to this.
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  13. #13
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Provinces or not?

    Yes, it would be real nice to be able to coordinate assaults on enemies. But that also demands that the alliances are actually kept sane. No more one province factions backstabbing a 20 province faction while it's armies are sitting next door.
    You may not care about war, but war cares about you!


  14. #14
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Provinces or not?

    Quote Originally Posted by Lord Armbandit
    Hit the nail on the head, Come together. A large ZOC, with the immediate surrounds of your army (e.g. one 'space' on the Rome map) stopping enemy movement, a further space around representing scouted areas where you have the option to meet enemy threats by moving towards them, or aid your allies if they are attacked, (plus the option of whether to aid or not- always the best time to leave an alliance, when your ally is about to get slaughtered and you want to run away!).

    If you are going to get battles alongside allies, you will need better AI and the option to have your armies march alongside them (e.g. your AI ally lets you know it is going to attack 'x' region or city, and you can have one of your armies follow to join in)
    This idea has been proposed before, and I like it. Off course, it does need some work to make it logical, and I would actually prefer a return to the M:TW systems where all armies moved at the same time, but a ZOC might be a good middle way.
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