Just to know what we will face lets analize all the informations we can take out from the new MTW2 units to guess what's the level of details , in order to make also the highe level lods for it and be ready to make a good work.... remember that is pretty easy to create lower lod levels from a high one , more long is instead the time needed to create more detailed lods.... as I see it may be they could use 5 lod levels , the second higest possible detail could be close to wath what we see from MTW2 while the tird with the ones from RTW .... the higest can be our versions , we could go even more for sure....
so can be like
unit_ultra.cas around 1100 polys
unit_veryhigh.cas around 800 polys
unit_high.cas around 700 polys
unit_med.cas around 600 polys
unit_low.cas around 450 polys
unit_lowest.cas around 300 polys
As I see it they are just making more detailed models and more realistic textures , something we moders are doing already .... here is a picture I think can show what I mean ....but are still quite far from beeing better than some of our units I think ....
u notice anything weird ....?
the necks look to be a little bit offsetted by the body , may be is this the trick they are using to cause variations in the units , tough I hope they will fix those little spaces and so that the unit wont look like a patchwoork but a full element....
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