
Originally Posted by
Duke John
There already is a similar system in R:TW with the torches and pikes or primary/secondary weapons.
An object outside the original CAS file is attached to the skeleton. I suspect that soldiers will just have a skeleton with different objects (body parts that have their own textures) attached to it. I don't know how resource-hungry this was, so they could also have all the body parts in one object with multiple textures (like with CA's buildings). Then just with primary/secondary weapons an element is switched to be (in)visible.
You are probably right with your estimate of the amount of used faces. They don't appear that more detailed. Most of the improvement seems to be going into the hands (unnessarily detailed IMO) and adding thickness to for example shields and the cloth of horses (why? I mean how thick is cloth really).
What do you guess the resolution of the textures are? I think you could get the same sharpness with a 512x512 texture for the whole model. Although it could be 256x256 for the torso, 128x128 for legs, etc.
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