In a way it could be better for modders because if we skimp on some of the over detialed parts, such as the hands and the cloths then it gives us more polys that we can put back into the main parts of the model, therefore making our models look better then theirs.![]()
I don't think there is anything wrong with the textures and they seem to have the reflection maps sorted out. The problems that you see are more related to poor UV mapping causing horrific stretching, especially on the tunic.![]()
Also when will they realise hair isn't flat, it is thicker than cloth and therefore deserves a few polys to thicken it out. The facial hair is fine, its just the hair that pokes from the back of the helmet that needs sorting out.
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