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Thread: Protectorates-client kingdoms.

  1. #1
    Friend of Lady Luck Member Mooks's Avatar
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    Default Protectorates-client kingdoms.

    They should make it in this new game where the enemy almost has to join you. Back then people valued their lives more highly then lets say...1province and a completely bankrupt economy. The resistance to being a protectorate in RTW and Bi was a joke.

    Thoughts? Ill post more later.
    Quote Originally Posted by Furunculus View Post
    i love the idea that angsty-teens can get so spazzed out by computer games that they try to rage-rape themselves with a remote.

  2. #2
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: Protectorates-client kingdoms.

    I think to get a good vassel system to work every rebel town or city should act independently, so you could have some rebels towns being your allies and helping you out in times of war. Rebels fighting rebels as well. I know it would be difficult to do but it would make the game so much better and realistic

  3. #3

    Default Re: Protectorates-client kingdoms.

    yes, easier certainly. i don't think that you should have to do militarily bully a faction into being a vassal (better term than protectorates for this period, i'd say).

    if a faction has been weakened or is under threat by others, they should ask to be your vassal.

    eg - a faction is down to its last city and is being besieged. your king receives an envoy begging for you to intervene and in exchange for you lifting the siege, they will swear to be your vassals. You sent your army in, defeat their enemy and that faction is now your vassal and close military ally.


    A high influence or piety of your ruler would help influence this. If a shitty heir came to the throne with a bad influence, the faction might break its vassalage.

  4. #4
    Voluntary Suspension Voluntary Suspension Philippus Flavius Homovallumus's Avatar
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    Default Re: Protectorates-client kingdoms.

    Yes, I think that sounds like the best way to work it. In RTW I think it is more appropriate to have a higher resistance but times have changed by 1080.
    "If it wears trousers generally I don't pay attention."

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  5. #5

    Default Re: Protectorates-client kingdoms.

    Quote Originally Posted by zakalwe
    yes, easier certainly. i don't think that you should have to do militarily bully a faction into being a vassal (better term than protectorates for this period, i'd say).

    if a faction has been weakened or is under threat by others, they should ask to be your vassal.

    eg - a faction is down to its last city and is being besieged. your king receives an envoy begging for you to intervene and in exchange for you lifting the siege, they will swear to be your vassals. You sent your army in, defeat their enemy and that faction is now your vassal and close military ally.


    A high influence or piety of your ruler would help influence this. If a shitty heir came to the throne with a bad influence, the faction might break its vassalage.
    What a very good suggestion!! This would certainly add to the realism of the game. I do hope CA are visiting and making notes, if they implement some of the ideas raised MTW II will be the greatest game ever

    ......Orda

  6. #6
    Coffee farmer extraordinaire Member spmetla's Avatar
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    Default Re: Protectorates-client kingdoms.

    It's been a while since I saw a CA sheild on the left side of a post so I fear we won't be heard.

    "Am I not destroying my enemies when I make friends of them?"
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    Stage three, we say that maybe we should do something about it, but there's nothing we can do.
    Stage four, we say maybe there was something we could have done, but it's too late now.

  7. #7
    MUSIC FOR THE DEAF, AFTER Member Sykotyk Rampage's Avatar
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    Default Re: Protectorates-client kingdoms.

    hahaha of course they hear us ...they follow us everywhere they bug our offices and scan our computers and change our settings ...
    CA the ghost in the machine......

    HARSH MUSIC FOR HARSH MINDS,
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  8. #8
    Friend of Lady Luck Member Mooks's Avatar
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    Default Re: Protectorates-client kingdoms.

    They....are watching me.....
    Quote Originally Posted by Furunculus View Post
    i love the idea that angsty-teens can get so spazzed out by computer games that they try to rage-rape themselves with a remote.

  9. #9
    Grand Dude Member Dead Moroz's Avatar
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    Default Re: Protectorates-client kingdoms.

    Back to the subject of this thread. I think that sovereigns must be able to demand troops from their vassals to assist in campaigns. And they also must demand to start and stop wars against other factions.

    Of course, sovereigns must care about their vassals and defend them. In RTW protectorates were just source of tributes, moreover this system was almost totally bugged. I hope this time CA will make everything right.

    I agree with suggestions of zakalwe too.

  10. #10

    Default Re: Protectorates-client kingdoms.

    Also there must be some kind of advantage to having a Vassal as you call it

    for example:

    -you will recieve gifts like troops,gold,food,aid in military movement etc
    -other units are availible to recruit that comes from the vassal state tech tree
    -your influence together with the power of the vassal state will keep rebels,enemys from attacking you until they got the resource to do so
    -you get marriage offers from the vassal state so you get kick ass generals


    the coherence betwen 2 nations must be better. think if you got allies to travel alongside you and battle with you under a Crusade. That would be awsome

  11. #11
    Member Member The historian's Avatar
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    Default Re: Protectorates-client kingdoms.

    I definetly think that vassals should be included after all most kings had a lot of vassals and i'm not saying just other countries but also various lords counts,dukes,etc.In essecnce most of the medieval period was based on vassalship and feudal allegiance.

  12. #12

    Default Re: Protectorates-client kingdoms.

    Sounds like a great idea, and historical too !

    Consider the HRE for example
    [VDM]BuuKenshin


  13. #13

    Default Re: Protectorates-client kingdoms.

    I'd rather appreciate it if the pledge of an AI faction to attack someone actually meant something

  14. #14

    Default Re: Protectorates-client kingdoms.

    Quote Originally Posted by City walls
    Also there must be some kind of advantage to having a Vassal as you call it

    for example:

    -you will recieve gifts like troops,gold,food,aid in military movement etc
    -other units are availible to recruit that comes from the vassal state tech tree

    the coherence betwen 2 nations must be better. think if you got allies to travel alongside you and battle with you under a Crusade. That would be awsome
    melikes!
    Abandon all hope.

  15. #15

    Default Re: Protectorates-client kingdoms.

    Can you imagine a truly working feudel system?

    :tears of joy, hope, and lost love:


    That would be so keen. So groovy. So gnarly. So bodaciously radical. I would weep with pleasure. And never leave my computer....

    Good bye jobs! (Helloooo Trailer Park!)
    "Great spirits have always encountered violent opposition from mediocre minds." -Einstein

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