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Thread: Screenshot Preview thread

  1. #241
    Knight who says NI! Member Crusader Invasion's Avatar
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    Default Re: Screenshot Preview thread

    WOW! The other guy had almost twice the men you had and you were triumphant!

  2. #242
    Prussian Musketeer Member Faenaris's Avatar
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    Default Re: Screenshot Preview thread

    Holy sweet lord! Caius, your mod is B-E-A-U-T-I-F-U-L! Honestly, you can compete with M2TW! Nay, you even beat them! I'm REALLY looking forward to your mod, Caius.

    I'm so impressed that I read your story a couple of times and then closed my eyes, trying to imagine if I was there ...
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  3. #243

    Default Re: Screenshot Preview thread

    Man this so goddly, we needs it! We needs!
    I shouldn't have to live in a world where all the good points are horrible ones.

    Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'

  4. #244
    Knight who says NI! Member Crusader Invasion's Avatar
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    Default Re: Screenshot Preview thread

    Quote Originally Posted by Faenaris
    Holy sweet lord! Caius, your mod is B-E-A-U-T-I-F-U-L! Honestly, you can compete with M2TW! Nay, you even beat them! I'm REALLY looking forward to your mod, Caius.

    I'm so impressed that I read your story a couple of times and then closed my eyes, trying to imagine if I was there ...
    If Caius had no limits in modding RTW he could probably make it better than M2 but after playing that demo I'd say it isn't as good as M2. It's definetly the best mod for RTW though.

  5. #245
    Member Member Sed Nomine Tuo da Gloriam's Avatar
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    Default Re: Screenshot Preview thread

    Caius, I've seen that this mod is more focused to strategies and warfare, than to building an economic empire, but there were a couple of economic things in RTW BI that weren't that good. Will it be improved in 'Crusades'?, if we play the Cristian faction, will we have to sit waiting for reinforcements or we could start working to build a strong economic empire and train our own troops?. Finally, which will be the meaning of the Holy Relics in the game?, will they attract more people to our cities? generate extra income?. thanx for the Patience!
    Deus Volt!

  6. #246

    Default Re: Screenshot Preview thread

    Quote Originally Posted by Sed Nomine Tuo da Gloriam
    Caius, I've seen that this mod is more focused to strategies and warfare, than to building an economic empire, but there were a couple of economic things in RTW BI that weren't that good. Will it be improved in 'Crusades'?, if we play the Cristian faction, will we have to sit waiting for reinforcements or we could start working to build a strong economic empire and train our own troops?. Finally, which will be the meaning of the Holy Relics in the game?, will they attract more people to our cities? generate extra income?. thanx for the Patience!

    I'll try to answer that on behalf of caius :):
    Got no clue about the relics and traits... But concerning the economic system.... There won't be too many new buildings, and i doubt anything is going to change about that... But because of the map specifics and x turns per year script, every city, and every unit will matter, and thus a lot of economic and not only management will be required... To some extent it would be like in mtw 2. In some cities you would have to build economy only in others military...

    And if you will be playing with garrison script...oh well.... God (s.w.t.) help you ))!

  7. #247

    Lightbulb Re: Screenshot Preview thread

    Here comes a small preview :
    Muslim army vs Templars
    Both armies are equal (same cost), though muslims got nearly twice as much troops on the field.
    *Sorry for no description, i am really not good at "describing battles".

    Saracen Lines, compiled of dhyalamite infantry, with 2 fatimid black guard in the center, some ayyubid, nizaris, skirmishers, mamluks and antioch reinforcements


    Templar army: foot knights, mounted knights, men-at-arms, cross bearers, cilicilian reinforcements and inner-circle knights (the tanks of medieval):




    Dhyalamites and templars charging at each other. Though the center of the templar army had few troops and despite a massive attack from muslim heavy units it managed to hold for quite a long time, till the last troop.




    Crusader General vs Fatimid Guards, and Saracen General vs Inner Circle Knights


    The Afthermath:

    I am surprised that despite me having superior numbers, i still faced so heavy casualties...

  8. #248

    Default Re: Screenshot Preview thread

    ... Oh god pls grant me my wish to get my hands on these mod!! oh god me oh lord!!

  9. #249

    Default Re: Screenshot Preview thread

    i see your playing the comp?? hopefully you guys change the formations of the computer so they dont just form up in that huge line that charges at you with all intent....
    [GG]CountFlip
    Grenadier Guards an NTW 2 Clan

  10. #250

    Default Re: Screenshot Preview thread

    Quote Originally Posted by flipnation21
    i see your playing the comp?? hopefully you guys change the formations of the computer so they dont just form up in that huge line that charges at you with all intent....
    Yes, Caius will change the formations. Don't be worried, the mod, when it comes, out will be a piece of art.

    Shishan noxchi vui ho?

  11. #251
    Member Member Delenda est Carthago's Avatar
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    Default Re: Screenshot Preview thread

    It is looking very very very very very very nice!!! GREAT WORK CAIUS AND TEAM!

    However, with the mmighty M2 looming on the horizon, will it be able to stand up to its inexorable onslaught? Only time will tell...

    It is looking nice though..
    Creedy: WE HAVE GUNS!

    V: No. What you have are bullets and the solemn hope that once your guns are empty I will no longer be standing before you, for if I am you will all be dead before you can reload.

  12. #252

    Default Re: Screenshot Preview thread

    Ai and player formations are already in the latest build. We are using the latest formations from the illustrious Darth Vader.
    Creator of The Crusades a complete modification for Barbarian Invasion
    Can a man love a mod? No, probably not. But here, at The Crusades, we believe in unnatural loves stories!

  13. #253

    Default

    Arghh looks soooo good can't wait!
    Last edited by caius britannicus; 10-17-2006 at 19:30.
    I shouldn't have to live in a world where all the good points are horrible ones.

    Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'

  14. #254
    RnJ PR Officer Member Eufarius's Avatar
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    Angry Re: Screenshot Preview thread

    ROCK ON GUYS your mod is looking great keep it up guys


  15. #255

    Default Re: Screenshot Preview thread

    It looks like they're getting close on this mod. I really like the crusader campaign setup. Beautiful artwork too!

  16. #256

    Default Re: Screenshot Preview thread

    I cant wait for this!! I like the campaign scripts Caius talked about, i think this mod is a real masterpiece.

  17. #257
    Member Member Ferret's Avatar
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    Default Re: Screenshot Preview thread

    I love th idea of a crusader mod and have been following this for a while as it's my fav. mod,

    Great work Caius!

  18. #258

    Default Re: Screenshot Preview thread

    These are the best graphics I have ever seen..really.

    I hope you use the latest latest of my formations (16.2)
    http://www.twcenter.net/forums/showthread.php?t=62465
    DarthMod It is pointless to resist. Give yourself to the dark side of the force!

  19. #259

    Default Re: Screenshot Preview thread

    Yes we are using 16.2 and I must say they are fabulous!
    Creator of The Crusades a complete modification for Barbarian Invasion
    Can a man love a mod? No, probably not. But here, at The Crusades, we believe in unnatural loves stories!

  20. #260
    TW Modder Since 2005 Member DaVinci's Avatar
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    Default Re: Screenshot Preview thread

    Amazing unit-skins as always, Caius! As well the map-preview promises a lot of fun

    Do you intend to create a separate mod folder with the CA -mod function? Would be great, as i personally decided to install still only those mods, that do not overwrite vanilla, and overall, it is so much more userfriendly.

    Sorry, if it was already mentioned in any posts ... what will be the victory conditions for the both factions, complete elemination or ...? And what is the end-date of the campaign, so how much turns have to (can) be played?

    If you intend in future to extend the mod-design to also a realism/historical building/economy-model campaign (as i think i understood, it is rather planned to make a warefare mod-design), i will be there to help, if needed.
    Last edited by DaVinci; 10-24-2006 at 12:35.
    TWC Wiki: List of TW Modding Contributions 2005-2011
    Release 12.2012: Third Age TW Realism+
    Release 04.2013: Rise of the Samurai Realism+


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  21. #261

    Default Re: Screenshot Preview thread

    Caius, I would like to with this mod too, whenever you call for betatesters.

  22. #262

    Default Re: Screenshot Preview thread

    Unfortunately we cannot use the -mod function when we are using the BI function. CA has informed use and testing has proven that using the -mod feature with BI doesn't work simply because its too much for the scan the mod folder, than the BI folder THAN the RTW folder. THis could be eleviated by including the entire BI folder in the my mod folder then running the RTW exe. Of course we can't do that (for legal reason and of course size issues).

    The mod also edits several files in the RTW directory so that has to be taken into consideration as well. With all these issues we will be using the direct overwrite method. However nothing is stopping people from doing the necessary steps to have a mod folder.

    Quote Originally Posted by DaVinci
    Amazing unit-skins as always, Caius! As well the map-preview promises a lot of fun

    Do you intend to create a separate mod folder with the CA -mod function? Would be great, as i personally decided to install still only those mods, that do not overwrite vanilla, and overall, it is so much more userfriendly.

    Sorry, if it was already mentioned in any posts ... what will be the victory conditions for the both factions, complete elemination or ...? And what is the end-date of the campaign, so how much turns have to (can) be played?

    If you intend in future to extend the mod-design to also a realism/historical building/economy-model campaign (as i think i understood, it is rather planned to make a warefare mod-design), i will be there to help, if needed.
    Creator of The Crusades a complete modification for Barbarian Invasion
    Can a man love a mod? No, probably not. But here, at The Crusades, we believe in unnatural loves stories!

  23. #263
    TW Modder Since 2005 Member DaVinci's Avatar
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    Default Re: Screenshot Preview thread

    Quote Originally Posted by caius britannicus
    Unfortunately we cannot use the -mod function when we are using the BI function. CA has informed use and testing has proven that using the -mod feature with BI doesn't work simply because its too much for the scan the mod folder, than the BI folder THAN the RTW folder. THis could be eleviated by including the entire BI folder in the my mod folder then running the RTW exe. Of course we can't do that (for legal reason and of course size issues).

    The mod also edits several files in the RTW directory so that has to be taken into consideration as well. With all these issues we will be using the direct overwrite method. However nothing is stopping people from doing the necessary steps to have a mod folder.
    Hmm, i know briefly, that ie. Chivalry or TFT (both own RTW 1.5 mod folder) working in the following way with no issues (as far as i could observe at least):

    Directory structure:

    RTW/BI/Chivalry or just RTW/BI/TFT

    Then the shortcut path must be, for example:

    "E:\Games\Rome - Total War\RomeTW-BI.exe" -show_err -nm -mod:bi/chivalry

    This works ... and FRRE is as well a real BI mod, and is running with -mod.

    But you might have indeed a problem in this relation as you say you have RTW mod files as well, although i'm not sure if there wouldn't be a workaround possible. However, i will then probably test out the mod-switch software, if this might work with 'Crusades'.
    TWC Wiki: List of TW Modding Contributions 2005-2011
    Release 12.2012: Third Age TW Realism+
    Release 04.2013: Rise of the Samurai Realism+


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    What's really more disappointing than dis-information and non-education?
    A certain degree of intentional ignorance paired with obvious stupidy /DV

  24. #264

    Default Re: Screenshot Preview thread

    Sorry for the question, Caius ... but are you still planning to release the mod till the end of October?
    "Paeninsula Italica" Fan

  25. #265

    Default Re: Screenshot Preview thread

    Its already the end of october, october 30..i was expecting the release today..o well now i think its tommorow. Hope we get to play this a week or so before M2TW, because this is one of the greatest mods out there!

  26. #266

    Default Re: Screenshot Preview thread

    Quote Originally Posted by iglauskas
    Sorry for the question, Caius ... but are you still planning to release the mod till the end of October?

    It was my hope. However, things out of my control continue to push the release back. Rest assured that there is a near final release candidate sitting on my computer. Lacking only a few key things. Because of the time crunch there will be a few things missing from the release.

    1) No new buildings. The keep, dome of the rock will be released at a later date.

    2) No caravan mini-games. Because scripting has fallen behind with more essential scripts still being worked on this feature will be released at another time.

    3) Crusades specific traits and relects - Traits are customized for the first release and made medieval-esque. However some of the traits have yet to be created such as the relects for muslims. Also not available are the "Crusades" title scripts such as our plan for Barons, Dukes, Amirs etc.

    Other than those three things the crusades is essenitally done and ready for public consumption (apart from a few scripts still needing testing). The current campaign is not only very stable its also insanely hard. Rest assured that I am working as hard and as much as real life allows me to and I am trying my best to get the mod out sometime this week.
    Last edited by caius britannicus; 10-30-2006 at 18:11.
    Creator of The Crusades a complete modification for Barbarian Invasion
    Can a man love a mod? No, probably not. But here, at The Crusades, we believe in unnatural loves stories!

  27. #267

    Default Re: Screenshot Preview thread

    Sounds awesome Caius!

  28. #268

    Default Re: Screenshot Preview thread

    GIMME GIMME!! I can't wait!

  29. #269

    Default Re: Screenshot Preview thread

    Wow ive been waiting a while for this, may i congratulate you on all your hard work and hope that nothing comes up to push back the dead line. :)
    "Money isnt the root of all evil, lack of money is."

    (Mark Twain)

  30. #270
    Quintus Libo / Austria Member Glaucus's Avatar
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    Default Re: Screenshot Preview thread

    YAY. Still need beta testers?
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