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  1. #1
    TW Modder Since 2005 Member DaVinci's Avatar
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    Default Re: Screenshot Preview thread

    Amazing unit-skins as always, Caius! As well the map-preview promises a lot of fun

    Do you intend to create a separate mod folder with the CA -mod function? Would be great, as i personally decided to install still only those mods, that do not overwrite vanilla, and overall, it is so much more userfriendly.

    Sorry, if it was already mentioned in any posts ... what will be the victory conditions for the both factions, complete elemination or ...? And what is the end-date of the campaign, so how much turns have to (can) be played?

    If you intend in future to extend the mod-design to also a realism/historical building/economy-model campaign (as i think i understood, it is rather planned to make a warefare mod-design), i will be there to help, if needed.
    Last edited by DaVinci; 10-24-2006 at 12:35.
    TWC Wiki: List of TW Modding Contributions 2005-2011
    Release 12.2012: Third Age TW Realism+
    Release 04.2013: Rise of the Samurai Realism+


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  2. #2

    Default Re: Screenshot Preview thread

    Caius, I would like to with this mod too, whenever you call for betatesters.

  3. #3

    Default Re: Screenshot Preview thread

    Unfortunately we cannot use the -mod function when we are using the BI function. CA has informed use and testing has proven that using the -mod feature with BI doesn't work simply because its too much for the scan the mod folder, than the BI folder THAN the RTW folder. THis could be eleviated by including the entire BI folder in the my mod folder then running the RTW exe. Of course we can't do that (for legal reason and of course size issues).

    The mod also edits several files in the RTW directory so that has to be taken into consideration as well. With all these issues we will be using the direct overwrite method. However nothing is stopping people from doing the necessary steps to have a mod folder.

    Quote Originally Posted by DaVinci
    Amazing unit-skins as always, Caius! As well the map-preview promises a lot of fun

    Do you intend to create a separate mod folder with the CA -mod function? Would be great, as i personally decided to install still only those mods, that do not overwrite vanilla, and overall, it is so much more userfriendly.

    Sorry, if it was already mentioned in any posts ... what will be the victory conditions for the both factions, complete elemination or ...? And what is the end-date of the campaign, so how much turns have to (can) be played?

    If you intend in future to extend the mod-design to also a realism/historical building/economy-model campaign (as i think i understood, it is rather planned to make a warefare mod-design), i will be there to help, if needed.
    Creator of The Crusades a complete modification for Barbarian Invasion
    Can a man love a mod? No, probably not. But here, at The Crusades, we believe in unnatural loves stories!

  4. #4
    TW Modder Since 2005 Member DaVinci's Avatar
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    Default Re: Screenshot Preview thread

    Quote Originally Posted by caius britannicus
    Unfortunately we cannot use the -mod function when we are using the BI function. CA has informed use and testing has proven that using the -mod feature with BI doesn't work simply because its too much for the scan the mod folder, than the BI folder THAN the RTW folder. THis could be eleviated by including the entire BI folder in the my mod folder then running the RTW exe. Of course we can't do that (for legal reason and of course size issues).

    The mod also edits several files in the RTW directory so that has to be taken into consideration as well. With all these issues we will be using the direct overwrite method. However nothing is stopping people from doing the necessary steps to have a mod folder.
    Hmm, i know briefly, that ie. Chivalry or TFT (both own RTW 1.5 mod folder) working in the following way with no issues (as far as i could observe at least):

    Directory structure:

    RTW/BI/Chivalry or just RTW/BI/TFT

    Then the shortcut path must be, for example:

    "E:\Games\Rome - Total War\RomeTW-BI.exe" -show_err -nm -mod:bi/chivalry

    This works ... and FRRE is as well a real BI mod, and is running with -mod.

    But you might have indeed a problem in this relation as you say you have RTW mod files as well, although i'm not sure if there wouldn't be a workaround possible. However, i will then probably test out the mod-switch software, if this might work with 'Crusades'.
    TWC Wiki: List of TW Modding Contributions 2005-2011
    Release 12.2012: Third Age TW Realism+
    Release 04.2013: Rise of the Samurai Realism+


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    LIVING ...WITH... WAR
    What's really more disappointing than dis-information and non-education?
    A certain degree of intentional ignorance paired with obvious stupidy /DV

  5. #5

    Default Re: Screenshot Preview thread

    Sorry for the question, Caius ... but are you still planning to release the mod till the end of October?
    "Paeninsula Italica" Fan

  6. #6

    Default Re: Screenshot Preview thread

    Its already the end of october, october 30..i was expecting the release today..o well now i think its tommorow. Hope we get to play this a week or so before M2TW, because this is one of the greatest mods out there!

  7. #7

    Default Re: Screenshot Preview thread

    Quote Originally Posted by iglauskas
    Sorry for the question, Caius ... but are you still planning to release the mod till the end of October?

    It was my hope. However, things out of my control continue to push the release back. Rest assured that there is a near final release candidate sitting on my computer. Lacking only a few key things. Because of the time crunch there will be a few things missing from the release.

    1) No new buildings. The keep, dome of the rock will be released at a later date.

    2) No caravan mini-games. Because scripting has fallen behind with more essential scripts still being worked on this feature will be released at another time.

    3) Crusades specific traits and relects - Traits are customized for the first release and made medieval-esque. However some of the traits have yet to be created such as the relects for muslims. Also not available are the "Crusades" title scripts such as our plan for Barons, Dukes, Amirs etc.

    Other than those three things the crusades is essenitally done and ready for public consumption (apart from a few scripts still needing testing). The current campaign is not only very stable its also insanely hard. Rest assured that I am working as hard and as much as real life allows me to and I am trying my best to get the mod out sometime this week.
    Last edited by caius britannicus; 10-30-2006 at 18:11.
    Creator of The Crusades a complete modification for Barbarian Invasion
    Can a man love a mod? No, probably not. But here, at The Crusades, we believe in unnatural loves stories!

  8. #8

    Default Re: Screenshot Preview thread

    Sounds awesome Caius!

  9. #9

    Default Re: Screenshot Preview thread

    GIMME GIMME!! I can't wait!

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