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  1. #1
    Earl Of Warwick/Wannabe Tuareg Member beauchamp's Avatar
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    Default Re: Map Updates and Previews

    Well, the lighthouse was gone, the pyramids forgotten, and hanging gardens was probably sacked. Alot of the books were rumored to have been destroyed during the Umayyad invastion of egypt. Interesting idea though, how about wonders like the Sepulchur and the Dome? Or the Mosque at Dimashq and the Al-Husayn mosque in Al-Qahira?


    Ya Misr!

  2. #2

    Default Re: Map Updates and Previews

    As you can add the citedals onto the city would it not be possible to add a bit more flare into the normal cities perhaps maybe a church or important historical buildings. I would be lovely to see cities like jereuselam be a bit more unique.

    By the way this mod looks like its my new favourite i just hope it doesnt ruin MTWII for me!
    "Money isnt the root of all evil, lack of money is."

    (Mark Twain)

  3. #3

    Default Re: Map Updates and Previews

    churchs are already in and a mosque has also been made. Jerusalem will have its surprises.
    Creator of The Crusades a complete modification for Barbarian Invasion
    Can a man love a mod? No, probably not. But here, at The Crusades, we believe in unnatural loves stories!

  4. #4
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Map Updates and Previews

    Tyre looks in danger of being the next victim of coastal erosion

  5. #5

    Default Re: Map Updates and Previews

    You should see it on the battle map its amazing. The ocean is maybe 100 yards from the walls. Absolutely stunning.
    Creator of The Crusades a complete modification for Barbarian Invasion
    Can a man love a mod? No, probably not. But here, at The Crusades, we believe in unnatural loves stories!

  6. #6

    Default Re: Map Updates and Previews

    What work has been done on sieges will there be new siege engines and walls which arent boring, like doube walls?
    "Money isnt the root of all evil, lack of money is."

    (Mark Twain)

  7. #7

    Default Re: Map Updates and Previews

    double walls sadly don't work in RTW. you can make them and they look pretty (and we did this) but they don't work. This is because the secondary walls do not connect and so where there is a seam (say the gate house connecting to the wall) it is as if there is a hole in the wall. If troops run over these seams they fall to their death. So we decided to pull the secondary walls out of the game. Not to mention they also completely borked the path finding in larger cities. It would appear the game just isn't designed to utilize multiple walls. As for seige weapons, we can't modify siege animations and so a trebuchet is out of the question. However their will be catapults (not those ulgy RTW ornager ones, there will be new models) and ballista.
    Creator of The Crusades a complete modification for Barbarian Invasion
    Can a man love a mod? No, probably not. But here, at The Crusades, we believe in unnatural loves stories!

  8. #8
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Map Updates and Previews

    §Very good work , Love the Arabic UI interface... Have you been able then to implement the new buildings since you asked me?

    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    Best modder , skinner , modeler awards winner.


    VIS ET HONOR

  9. #9

    Default Re: Map Updates and Previews

    Actually no. We went the replacing route instead of the brand new buildings route like you suggested. Everything goes as planned according to the tutorials but then the game either crashes at map loading or it loads and the building is invisible.
    Creator of The Crusades a complete modification for Barbarian Invasion
    Can a man love a mod? No, probably not. But here, at The Crusades, we believe in unnatural loves stories!

  10. #10
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Map Updates and Previews

    Well actually I suggested you to replace , not to add new ones , or may be I expressed myself badly ... you need to edit the item.db file , and substituite the objects there with the new cas files you prepared for high mid or what u want to havelike lods , then u need to place the new cas files in the correct buildings folder , remember that the walls need a separate subfolder for it , I think you can see the correct placing by unpacking the models buildings pak and so see how those are organized .... then u need to delete the relative items from the folder (well this isn't actually needed if u edit the db file ) but if u didn't edit the db file u need the game to recreate it I think (this soulution I didn't try ) but if I am not wrong if u delete the item db file the gamwe should generate a new one provided that he finds all the correct buildings in the correct place , u need to follow then the DJ tutorial for that other way by unpaking in the correct sequence all the stuff.... so as you see there are two solutions , or u follow the DJ solution in his tutorial with my small add on at the end of it , or you edit the item db file possibly with an editor or hex editor ....

    About the invisible building , it quite never happened to me , but could be for bad export?

    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    Best modder , skinner , modeler awards winner.


    VIS ET HONOR

  11. #11
    Witch Smeller Persuivant Member Fate's Avatar
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    Default Re: Map Updates and Previews

    Wow, just wow. This game looks absoloutely amazing. I really cannot wait until it comes out, and it does look a lot better than medieval 2. I can see you guys have put a lot of hard work into this, and if i worked at CA, id actually release it as an expansion!! IT really does look that good.

    Nice work guys and i absoloutely cannot wait to play it!
    Quote Originally Posted by Slug For A Butt
    Hmm... if the AI was programmed to emulate the most stupid Generals in history, that would explain a lot.

    "Oh, what sad times are these when passing ruffians can say "Ni" at will to old ladies. There is a pestilence upon this land! Nothing is sacred. Even those who arrange and design shrubberies are under considerable economic stress at this point in time."

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