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  1. #1

    Default Re: Map Updates and Previews

    You are correct, seige weapons cannot enter the cities. The second walls however do not have gates, theres no way of giving gates to them. Other than the guys falling thru the walls and the path finding issues they actually played great when they surrounded the city square. It meant a lot of hard work to capture a city. But in the end they caused more issues than was really needed so we dropped them.
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  2. #2
    Senior Member Senior Member Duke John's Avatar
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    Default Re: Map Updates and Previews

    Cities are divided into paths and blocks of impasseable areas filled with houses. Couldn't you place walls in those areas just for good looks?

  3. #3
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Map Updates and Previews

    Cities are divided into paths and blocks of impasseable areas filled with houses. Couldn't you place walls in those areas just for good looks?
    I was thinking something similar - Rome has arches, why not make it look like an open gate, then place wall like buildings around. Ok so they may not work as walls, but you could probably place towers which fire, which would give them a defensive value, and it would look great.

  4. #4

    Default Re: Map Updates and Previews

    There are major path finding issues that crop up. No matter where the walls are placed. Sig-one who has also run into the path finding issue. Also as far as I know the walls can't function defensively i.e. fire arrows.
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  5. #5
    Senior Member Senior Member Duke John's Avatar
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    Default Re: Map Updates and Previews

    No, I know they wouldn't function as walls, but it might look good.

  6. #6

    Default Re: Map Updates and Previews

    Aye it would. All I know is that Reiks, the man working on settlement plans recently, tried all sorts of wall combinations. The only place they didn't cause path finding issues was the lowest settlement level where the paths were the most basic.
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  7. #7
    Senior Member Senior Member Duke John's Avatar
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    Default Re: Map Updates and Previews

    You shouldn't use wall combinations.

    You should look at the inner walls as a big house, not a wall. Model the entire inner wall as one object so that there are no joints. Add gateways above all the paths/roads. The walls should further only exist in the impassable areas of the settlement. Normally these are clusters of houses, only now you replace part of it by a wall.

    It can work. If you still don't understand it, would be it worthwhile to make a diagram or would you rather spend your time on something else anyway?

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