No, I know they wouldn't function as walls, but it might look good.
No, I know they wouldn't function as walls, but it might look good.
Aye it would. All I know is that Reiks, the man working on settlement plans recently, tried all sorts of wall combinations. The only place they didn't cause path finding issues was the lowest settlement level where the paths were the most basic.
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You shouldn't use wall combinations.
You should look at the inner walls as a big house, not a wall. Model the entire inner wall as one object so that there are no joints. Add gateways above all the paths/roads. The walls should further only exist in the impassable areas of the settlement. Normally these are clusters of houses, only now you replace part of it by a wall.
It can work. If you still don't understand it, would be it worthwhile to make a diagram or would you rather spend your time on something else anyway?
5x larger than vanilla, awesome. The most I could get was 2x. Would you be kind enough to reveal the exact map size in pixels ? and share your technique and what files to edit to achieve such largeness ?
-IceTorque
The original size of map_heights was around 1000X900 - 2 times wider and 2,5 higher then vanilla and that makes totally 5 bigger then vanilla map, i guess BDH made it working. Because of troubles in running it, landmass limit and small number of provinces - 69 i made a smaller one, and now the map is 521x591.
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