Actually no. We went the replacing route instead of the brand new buildings route like you suggested. Everything goes as planned according to the tutorials but then the game either crashes at map loading or it loads and the building is invisible.
Actually no. We went the replacing route instead of the brand new buildings route like you suggested. Everything goes as planned according to the tutorials but then the game either crashes at map loading or it loads and the building is invisible.
Creator of The Crusades a complete modification for Barbarian Invasion
Can a man love a mod? No, probably not. But here, at The Crusades, we believe in unnatural loves stories!
Well actually I suggested you to replace , not to add new ones , or may be I expressed myself badly ... you need to edit the item.db file , and substituite the objects there with the new cas files you prepared for high mid or what u want to havelike lods , then u need to place the new cas files in the correct buildings folder , remember that the walls need a separate subfolder for it , I think you can see the correct placing by unpacking the models buildings pak and so see how those are organized .... then u need to delete the relative items from the folder (well this isn't actually needed if u edit the db file ) but if u didn't edit the db file u need the game to recreate it I think (this soulution I didn't try ) but if I am not wrong if u delete the item db file the gamwe should generate a new one provided that he finds all the correct buildings in the correct place , u need to follow then the DJ tutorial for that other way by unpaking in the correct sequence all the stuff.... so as you see there are two solutions , or u follow the DJ solution in his tutorial with my small add on at the end of it , or you edit the item db file possibly with an editor or hex editor ....
About the invisible building , it quite never happened to me , but could be for bad export?
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
Best modder , skinner , modeler awards winner.
VIS ET HONOR
Wow, just wow. This game looks absoloutely amazing. I really cannot wait until it comes out, and it does look a lot better than medieval 2. I can see you guys have put a lot of hard work into this, and if i worked at CA, id actually release it as an expansion!! IT really does look that good.
Nice work guys and i absoloutely cannot wait to play it!
Originally Posted by Slug For A Butt
"Oh, what sad times are these when passing ruffians can say "Ni" at will to old ladies. There is a pestilence upon this land! Nothing is sacred. Even those who arrange and design shrubberies are under considerable economic stress at this point in time."
^^^ Have you payed the demo for M2TW? It was just officially released. I wouldn't say it surpasses M2 for one reason - Caius has limits in modding, CA doesn't.
Does anyone knows where to find the demo of M2TW? I'd like to test it although I feell Caius 's it's better
Deus Volt!
Here:Originally Posted by Sed Nomine Tuo da Gloriam
http://www.3dgamers.com/dlselect/gam...2demo.exe.html
More links are availiable in the first article, on the main website www.totalwar.com.
wow! this map is stupendous
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