Results 1 to 7 of 7

Thread: Are battlefield fortifications even possible?

  1. #1
    EB Nitpicker Member oudysseos's Avatar
    Join Date
    Feb 2006
    Location
    Dublin, Ireland
    Posts
    3,182

    Default Are battlefield fortifications even possible?

    Before anyone on the dev team screams and tears at their hair- I'm not asking that this kind of thing be included in an upcoming patch. I don't know anything about hardcoding, but I got to thinking that

    1. Forts can be built anywhere (within limits) and will appear on the battlemap

    2. City walls are generic and change as the city grows- i.e. there is a subroutine or something that tells the battlemap to include a certain kind of wall depending on what has happened on the campaign map.

    3. A battlefield palisade would be basically a one-sided city wall. The same animations and stuff could be used- even Hadrian's Wall would just be a stone city wall with towers running from one side of the battlemap to the other. The program can already handle siegetowers, ladders and saps- so

    Why Not? It would be way cool if we could build the Roman Limes, for example. I'm not asking for caltrops, chevaux-de-frise or slit trenches with barbed wire but even if it was only at certain predefined locations I think it would be cool to build walls. I bet it's not possible, just wondering why.
    οἵη περ φύλλων γενεὴ τοίη δὲ καὶ ἀνδρῶν.
    Even as are the generations of leaves, such are the lives of men.
    Glaucus, son of Hippolochus, Illiad, 6.146



  2. #2
    Member Member soibean's Avatar
    Join Date
    Jun 2004
    Location
    Pennsylvania
    Posts
    640

    Default Re: Are battlefield fortifications even possible?

    I agree, if they can add huge rocks in or a fort with walls, they should be able to throw in some Family Member made defense

  3. #3

    Default Re: Are battlefield fortifications even possible?

    Firstly, walls on the battlemap always have to be enclosed. Always.

    Secondly, just think how badly the AI will take to it. We cannot touch the AI directly, so we will not be able to make them use said walls in the way it's meant to be used.

    Thirdly,it's impossible to build them on the campaign map to make them appear on the battlefield.

  4. #4

    Default Re: Are battlefield fortifications even possible?

    cheexsta is absolutely wrong.

    The team from Zhang Guo have schemed a way to make it happen..
    scroll down to third reply....

    https://forums.totalwar.org/vb/showt...t=48543&page=6

  5. #5
    Member Member paullus's Avatar
    Join Date
    Aug 2005
    Location
    always in places where its HOT
    Posts
    11,904

    Default Re: Are battlefield fortifications even possible?

    No, he's not absolutely wrong. You still have to enclose the walls. And aren't they using a settlement for the passes?

    He's also right that the AI probably doesnt have a clue what to do with that stuff, unless it is a settlement with walls and no buildings.
    "The mere statement of fact, though it may excite our interest, is of no benefit to us, but when the knowledge of the cause is added, then the study of history becomes fruitful." -Polybios


  6. #6

    Default Re: Are battlefield fortifications even possible?

    Hmmm, whatever, I do like the look of that mod though!

  7. #7

    Default Re: Are battlefield fortifications even possible?

    Cant we just drop the retrn side fo the wall into a trench? Plus doesnt Simetrical have a way round that restriction for his Rome City Map?

    For the glory of Rome

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO