Because they're not on the map at the beginning of the game, and won't be for over 100 years. There's a huge thread about it somewhere in this forum.Originally Posted by oudysseos
Because they're not on the map at the beginning of the game, and won't be for over 100 years. There's a huge thread about it somewhere in this forum.Originally Posted by oudysseos
History is for the future not the past. The dead don't read.
Operam et vitam do Europae Barbarorum.
History does not repeat itself. The historians repeat one another. - Max Beerbohm
I think you miss read that QwertyMIDX I think the question was why replace the Yuezhi at all when you can take their provinces and use them somewhere else on the map not something I agree with but thats how I interpreted it.Originally Posted by QwertyMIDX
“By push of bayonets, no firing till you see the whites of their eyes”
- Friedrich der Große
Ah, I think you're right.
So in answer to that. The provinces still have to be there (in some form), Yuezhi or not.
History is for the future not the past. The dead don't read.
Operam et vitam do Europae Barbarorum.
History does not repeat itself. The historians repeat one another. - Max Beerbohm
Why not stuff the entire steppe in one province and add a dozen cities to Greece and Italy?![]()
Seriously, Greece and Italy already have more than their fair share of available provinces. There are lots of other regions on the map that could use a couple more cities.
GMT![]()
Last edited by GMT; 02-13-2006 at 09:33.
Actually, if you don't want to add more cities in the centre, fine- but I still wonder if the Yuezhi have to be replaced at all- I mean do you absolutely have to have 21 factions? Just turn the Yuezhi's settlement into a rebel faction and leave it be. I have to say that none of the alternatives that I have seen suggested are much improvement over the situattion now. If it gets to the point where you're inserting a faction of dubious historical value just for the sake of '21' then why bother? Unless the game will crash without 21 factions- that I don't know.
οἵη περ φύλλων γενεὴ τοίη δὲ καὶ ἀνδρῶν.
Even as are the generations of leaves, such are the lives of men.
Glaucus, son of Hippolochus, Illiad, 6.146
The game doesn't crash with less than 21 faction ... I think EB is around 20 anyways, having gotten rid of the Senate, I could be wrong though.
Considering the way EB seeks accuracy (and their PR strategies), I have no doubt that they have already come up with another faction to put in. IIRC, a discussion on the forums went in favour of a faction on the Arabian peninsula, or maybe in Germania.
Dubious historical value? As opposed to lumping every independent city and tribe that together in an artificial rebel faction?Originally Posted by oudysseos
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I have always been under the impression that the 'Rebel Faction' was not meant to be taken as a monolith, but rather as a necessary evil in that not every settlement can be represented as an independent faction. I never think as I'm playing that the rebel city I'm attacking in italy is the same political unit as the rebel city I'm attacking in the crimea- it's just a part of the game engine that we have to live with. The alternative I suppose would be to have all the factions start with loads of cities and immediately have to go to war with each other in order to expand. The 'Rebel' cities just give you some manoevering room, game-play wise. I've never thought that it's meant to represent a single unified faction.
By 'dubious' I meant that it just seems as if we're stretching a bit to insert a faction where there wasn't really one, just for the sake of game-play and balance. That's fine I guess, I was just trying to comment that maybe it's not necessary to have the full 21 factions- maybe the balance is fine as it is, even without the Yuezhi.
οἵη περ φύλλων γενεὴ τοίη δὲ καὶ ἀνδρῶν.
Even as are the generations of leaves, such are the lives of men.
Glaucus, son of Hippolochus, Illiad, 6.146
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