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  1. #1
    MUSIC FOR THE DEAF, AFTER Member Sykotyk Rampage's Avatar
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    Default Re: CA and a stronger Multi player community


    Hi,

    I don’t play MP so I don’t know if it has been done. But have the clans and players set up maps of their countries. Each clan has a country with provinces, land areas that each member, king, knight, baron etc of the clan or individual players owns. Even an individual king or baron or knight etc could own a piece or “property’ on this virtual map. An economic system could even be created for each piece of land, adding value to ownership, to purchase more land, armies, economic valuables.

    With the system Refnulf mentions above it would create a virtual on line world for players.

    Then players can move virtual pieces, to attack other, clans, kings, landowners, etc. A tourneys or battles between clans, individual kings, knights, land owners from this “world” would be set up- a battle to find the winner (s). The battles would be for the ownership of that piece of the virtual map or cities, economic values or just the honour.

    This would be a continuous world that ever changes, players would come and go. If a player has not played for a “time” that land becomes vacant and seceded to new players. The map size is also endless….theoretically.

    The possibilities are endless and takes the onus from CA to the players and clans.

    On a side note that this is possible……..My friends and brothers have a game we have been playing for thirty years, based just like this with a map and we move pins on the map when pins meet in the same area we set up a huge 16’ by 5’ table and have battles with bottle caps. I have about of 500,000 bottle caps, each person has a specific brand that is theirs and theirs alone so all together we have about 1,000,000 soldiers on the world. The caps are from all over the world and all separated out into different armies (and pins). Each cap is an individual soldier, we roll dice to kill, if you roll a 3 you turn over 3 caps and they are dead –never to be used again –ever. So heavy cavalry are a 1 to 3 to kill, light cavalry 1 to 4 etc. Large caps (like off shaving cream are giants, we use cannons, archers, trolls, wizards) etc.
    Sorry getting off track. Someday I’ll post some pictures, it’s great fun.

    So like Refnuf’ s idea - a virtual clan world for battles and titles and land. So even tourneys set up to win titles and virtual land gives a reason to battle – besides the fun!



    HARSH MUSIC FOR HARSH MINDS,
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  2. #2

    Default Re: CA and a stronger Multi player community

    Back in STW days there was a map of Japan and part of eastern Asia and Clans did indeed hold provinces on the map. I agree, this would add a great deal of fun and interest to the game

    .......Orda
    Last edited by Orda Khan; 02-13-2006 at 18:24.

  3. #3

    Default Re: CA and a stronger Multi player community

    For Unreal Tournament etc. there was Clanbase...

    dont know if it still exists though...
    Abandon all hope.

  4. #4

    Default Re: CA and a stronger Multi player community

    Gah...couldév checked before posting...

    http://www.clanbase.com/news.php

    very fun.
    Abandon all hope.

  5. #5
    BHCWarman88
    Guest BHCWarman88's Avatar

    Default Re: CA and a stronger Multi player community

    or....

    World Heavyweight RTW Title

    Held once a Year,plus, if you win it more then 3 times and hold the title for 5 months each time (defending and winning challages from other players) you can meet Mike Simpon or some top rank CA guy..

  6. #6

    Default Re: CA and a stronger Multi player community

    Quote Originally Posted by Sykotyk Rampage

    Hi,

    I don’t play MP so I don’t know if it has been done. But have the clans and players set up maps of their countries. Each clan has a country with provinces, land areas that each member, king, knight, baron etc of the clan or individual players owns. Even an individual king or baron or knight etc could own a piece or “property’ on this virtual map. An economic system could even be created for each piece of land, adding value to ownership, to purchase more land, armies, economic valuables.

    With the system Refnulf mentions above it would create a virtual on line world for players.

    Then players can move virtual pieces, to attack other, clans, kings, landowners, etc. A tourneys or battles between clans, individual kings, knights, land owners from this “world” would be set up- a battle to find the winner (s). The battles would be for the ownership of that piece of the virtual map or cities, economic values or just the honour.

    This would be a continuous world that ever changes, players would come and go. If a player has not played for a “time” that land becomes vacant and seceded to new players. The map size is also endless….theoretically.

    The possibilities are endless and takes the onus from CA to the players and clans.

    On a side note that this is possible……..My friends and brothers have a game we have been playing for thirty years, based just like this with a map and we move pins on the map when pins meet in the same area we set up a huge 16’ by 5’ table and have battles with bottle caps. I have about of 500,000 bottle caps, each person has a specific brand that is theirs and theirs alone so all together we have about 1,000,000 soldiers on the world. The caps are from all over the world and all separated out into different armies (and pins). Each cap is an individual soldier, we roll dice to kill, if you roll a 3 you turn over 3 caps and they are dead –never to be used again –ever. So heavy cavalry are a 1 to 3 to kill, light cavalry 1 to 4 etc. Large caps (like off shaving cream are giants, we use cannons, archers, trolls, wizards) etc.
    Sorry getting off track. Someday I’ll post some pictures, it’s great fun.

    So like Refnuf’ s idea - a virtual clan world for battles and titles and land. So even tourneys set up to win titles and virtual land gives a reason to battle – besides the fun!


    Kinda like what Cossacks 2: Napoleonic Wars does...you select a nation to fight, and theres a Map of Europe you fight over in Multiplayer...based on your territory size and such you can get different allotments for resources prior to a battle at start.

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