Results 1 to 8 of 8

Thread: Creating a money script

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #3
    Now sporting a classic avatar! Member fallen851's Avatar
    Join Date
    Oct 2005
    Posts
    799

    Default Re: Creating a money script

    "script
    declare_counter loop
    set_counter loop 0

    monitor_event FactionTurnStart Treasury < 10000
    and FactionType romans_julii
    and not I_LocalFaction romans_julii

    console_command add_money romans_julii, 10000

    end_moniwhile
    I_CompareCounter loop = 0
    end_while
    end_script"



    Ok so there is my script (if there are any problems tell me!), with one of those for each faction. Now I want to create a trigger, so that this script will be activated once and only once after I click on an army or a city (sorry for the confusion, the advisor only appears once, similar to what you outlined above).

    So how do I create the trigger in the advice text for this?
    Last edited by fallen851; 02-14-2006 at 01:40.
    "It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane

    http://www.youtube.com/watch?v=L6eaBtzqqFA#t=1h15m33s

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO