It can be seem a bagatelle thing, but I personally was fairly disturbed by the visualization of the rivers in the RTW. These angular unnatural forms disfigured the besides splendid map. I can’t believe that the guys couldn’t make a better representation of these important natural objects. I hope that in this next project they take a bit more care about it and so create a really nice hydrography.
And if we think about it, rivers should have a lot more significant than adorning the view. A large one e.g. could have been a strong protection and border presuming that there wouldn’t be bridges on them everywhere, which is also a ridiculous factor even in the middle ages. Crossing on rivers should be a circuitous and exhausting activity depending on the width of them.
Another fact, that navigable rivers played an important role in the history. Consequently rivers, which towns and cities which have got navigable rivers they should be allowed to build port and create fleet, even they locate on the middle of the mainland. If the mouth of the river (the main river not the tributary) reaches the sea on the area of another nation, and these don’t permit the sailing across their territory, the first nation should accumulate its fleet on the river, but this way has got a limit in quantity of course.
These are just some ideas, not too great innovations, I wonder what you think about them. Personally I really hope that at least the first will be solved in the second medieval.
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