
Originally Posted by
Epistolary Richard
As far as I'm aware, historical (and some custom) battles use the map.wfc file in their battle folder along with the descr_battle file. The descr_battle file does reference a tile (probably in the base folder) and that's used for climate information (ie, which folder it looks for textures in).
Personally, I do a custom tile from the vanilla map which looks approximately right and then make my adjustments to that.
What do you mean? Don't you use the editor? How can you generate the map.wfc file?
Well, I've tried the editor with the modded campaign. I've created a map_composite, selected a location and followed the instructions in the file "Using the Total War Battle Editor" from totalwar.com.
I've used only the part one (the basics), just to test a simple battle.
I've created two armies, with the corresponding generals, in their deployment areas. I've set the alliances and victory conditions (the most simple ones) and saved the battle.
From the tutorial it is said that the battle should be playable. But I'm kicked back to menu. The "funny" thing is that in the faction selection menu for the battle it is said that none of the two factions is playable.
When I open descr_battle this is the result:
At the beginning everything is normal:
Code:
battle prueba_editor
playable
germans
thrace
end
nonplayable
end
Also the descriptions of the armies seem normal.
But this appears in the alliances part:
Code:
army germans, 0, no_withdraw, supporting_armies 0, fe_non_playable
What is fe_non_playable? I've tried to delete it from the file, but the battle kicks me again back to the menu.
Any idea?
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