Ok, I got it working. I placed a platform with a slot_platform on the exact same height, width, length as the top of the straight wall segment. I changed the edge vertices to the colour black and it simply worked. Note as I wrote in Edit3 of the previous post that somehow I could export without materials and that might be the key. Although it might have also worked before if I had justed waited longer. The increased loading time does worry me a bit, but perhaps that is the sacrifice until someone comes up with a tool. A tutorial will follow.
Normally I would jump into the air and be very happy with making a modding breakthrough. But this time it is severly diminished by the fact that modding teams and modders are keeping things secret. I found out that some use their information to trade with other teams. I found out that there is a new CAS editor (that fixes animation flickering and multiple textures) but as far as I know it wasn't announced/released publicly. One team keeps their tool secret until they have made a release.
It is understandable that you want your mod to be unique but in my opinion this should not result in an overly competive community. We should do this for fun and the occasional pat at our back and not for the prospect of money (contributions) or personal fame at all costs.
I am very dissapointed in what the modding community is turning into and I fear for the future. M2:TW will be even more complex than R:TW and if we don't start sharing every discovery that we have made then we are only handicapping ourselves.
I know that I haven't made tutorials for all my discoveries. Some I merely explained in a quick reply when asked for while others were never noticed. If anyone has the idea that I have made a breakthrough (by looking at my screenshots or posts) then please send me a pm or post a question where you request for some more info.
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