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Thread: Research: Info files for engines and buildings

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  1. #1
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Research: Info files for engines and buildings

    I am very dissapointed in what the modding community is turning into
    DJ, please don't say that....

    It's a great shame when modding teams hold back info, if they had always done this, then there would only be one mod (if that). Its always been a point of honour not to hold back from the community anything that I've done. I might try to make my mod individual, but I'll do that by methods which all modders can use. Such as scripts and little tricks with the campaign map, well designed models etc.

    I don't think it's necessary to be so pessimistic. I'm one of those foolish naive people who thinks that most people are decent enough, and I also think that whilst modders are still working together, the community spirit will always be there.

    I'd like to second what you said, but you say it in such a negative way that I have to tweak it. This goes out as a message to all modders as well, though we work in teams that separate us and we all compete a little, lets not forget that if we didn't share, we'd be nowhere. If you take from this community, try to give something back to it.

  2. #2
    Harbinger of... saliva Member alpaca's Avatar
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    Angry Re: Research: Info files for engines and buildings

    I hope you are misunderstanding the situation, I don't have any more info than what you have (which is basically Jerome's post).
    It's true that I figured out some parts of how to make the game generate those BPI files and make them work. It's also true that there is a newer version of Jerome's cas export tool which can export colored vertices and doesn't need materials anymore (which he made after I showed him the post you quoted), but it can be found on the eb webspace and thus is publicly available - although he didn't announce it in a separate thread, he mentioned it in a thread in the EB subforums on TWC.

    About this "trading" issue:
    1. I don't see why models should be drastically different to research. I spent some hours to figure out how to make cas files the game can interpret and I think it would be fair if I got some help in exchange for that time (which I could also have spent scripting or modelling in which case you wouldn't have bothered).

    2. It's not like I'm deliberately "holding back" anything, neither is Zhanguo. I already told you the story about Verci's script.
    Additionally, you should understand that I don't release everything publicly right when I discover it anymore, because a) it won't always work and b) if I don't get anything for it, I want at least to have a small head start in experience on it (if you checked the tutorial section lately, I posted a method of adding buildings to BI to which no-one replied, which wasn't exactly encouraging, either).
    Another reason for my not releasing what I knew (and only for a few days) is that I simply didn't have time to work it all out, I merely got tunnels and platforms (including slots) to work, nothing else, and I think you pretty much figured that out yourself within a few hours. So what about it? Anybody with enough brains could do that, the info was all there. It's a bit like your tree models really, you worked that out pretty much before you released it, too. And you didn't release your models yet either. So let him who is without guilt throw the first stone, right?

    A general note on your behaviour: It's not exactly good style either to drag such things to the public without listening to the other side of the argument first. You might just have sent me a pm, and we could have discussed the matter. I'd probably have provided you with an example of what I found out when I'd found time (which I don't have atm because of exams).
    To conclude as I started: I really hope you misunderstood the situation, otherwise I think I should feel offended.
    Last edited by alpaca; 02-15-2006 at 20:22.

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