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Thread: Lets keep the economists out of this!

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  1. #1
    Kyokushin warrior Member Ultras DVSC's Avatar
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    Default Re: Lets keep the economists out of this!

    You've got a point, but don't forget you're a sovereing, not "just" a general! ;) CA probably won't damage its own work..

  2. #2
    Senior Member Senior Member econ21's Avatar
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    Default Re: Lets keep the economists out of this!

    So I have to give up my day job if I want to play M2TW? No fair...

  3. #3
    Grand Dude Member Dead Moroz's Avatar
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    Default Re: Lets keep the economists out of this!

    Burn the heretic!

  4. #4

    Default Re: Lets keep the economists out of this!

    I completely agree with Dragoncrusader. Complex systems for economy, diplomacy, etc. are all well and good, but it IS possible for them to be complex to the point of being hindering and detrimental. And when it comes down to it, the Total War games are about kickin' ass. They should be kept that way.

  5. #5

    Default Re: Lets keep the economists out of this!

    But when has empire management really been a problem? I know that eventually after your empire has pretty large (15-20+ cities/provinces) it gets a little tedious to handle, but there always was ai to take care of everything. Hell if you want, you can actually play the game by setting all management to ai and doing auto-resolve for every battle.

    Why are you bitching about something that's probably not even going to be implemented?
    Nothing close to pity moved inside me. I was sliding over some edge within myself. I was going to rip open his skin with my bare hands, claw past his ribs and tear out his liver and then I was going to eat it, gorging myself on his blood.

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  6. #6

    Default Re: Lets keep the economists out of this!

    I disagree. I enjoy this part. I think that economy is a critical component of the game. RTW was made far better and far harder by Europa Barbarorum's economic system.

    How about a compromise: A very deep and engaging economic system with the option to nerf it with a decent automanage system.

    After all, look at how popular and engaging other strategy games with deep economic systems are; the Civilization series being a perfect example.
    "Great spirits have always encountered violent opposition from mediocre minds." -Einstein

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  7. #7

    Default Re: Lets keep the economists out of this!

    Edit......
    Last edited by screwtype; 02-16-2006 at 16:53.

  8. #8
    Anno Domini MXVI Member Member HighLord z0b's Avatar
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    Default Re: Lets keep the economists out of this!

    Unfortunately even the great generals of history had to worry about economics. The Art of War mentions several times that a quick decisive battle is better but only becuase it costs so much to maintain an army.
    I do agree that an improved AI for automanaging as well as for AI factions would be good though. I often stop conquering at about 80% of the map as it's just too hard to keep the rest together otherwise.

  9. #9
    Member Member Dragoncrusader's Avatar
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    Thumbs up Re: Lets keep the economists out of this!

    You are quite right of course. But I am taking the Richard I of England approach by wanting to go off on crusade while leaving someone else to run my kingdom. As someone else mentioned, towards the end of the game running a big empire becomes very time consuming.

    Lets be clear here. I am NOT advocating dispensing with the economic system (even I like to run the kingdom from time to time). What I am asking for is an improved AI for running the economy. How often have you left the economy on automanage and then suddenly noticed that one of your cities with a govenor has suddenly turned blue (the city not the govenor). You have to monitor the cities and switch them from cultural/financial to growth and back again to keep the population happy an to get the best tax return. Also spend your money on the army every month and nothing civilian ever seems to get built.

    Also have you noticed that on automanage there is a big difference between the balanced/military/financial/cultural settings and growth setting and not between themselves? Switch between them and you can see that one is set to high taxes and the other to low taxes. If you do it yourself and set it to normal taxes then the city is happy but leave it to the automanage and it is either revolting or you get no income. I can understand military/financial/cultural being high taxes and the growth in low taxes but surely the balanced setting should result in normal taxes.

    How many guides on the Org do you read that say "turn off the economy automanagement to get the best tax return"

    The other thing that I would like changed is that if you set everything to atuomange and put the type as balanced policy, your cities will happily get on with building a whole range of military buildings that you do not want and will never use. I would prefer it if I could leave the civilian building to one side and control the military building myself. After all you have that option with recruitment. All that happens is that I end up with every city in the kingdom with the full range of military buildings and never recruit from them as the recruitment check box is clear. Historically military institutions were always government controlled whereas most civilian institutions just grew up naturally.

    Do not get me wrong, CA have done a great job on the economic side and it is great fun to play it but some days I just want to conquor the world in a afternoon.
    Fiery death from above

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